Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

Mana cost: {3}{G}

How we read this card

You may play an additional land on each of your turns.

static —

You control seven or more lands.
You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

static — play from top

static — play from top

Causes: play a land, cast a creature, cast an enchantment.

Cares about: nothing.

Works well with

a land is played — 97 cards in the game can cause this (Case of the Locked Hothouse is one).

When a land plays a land thanks to Case of the Locked Hothouse:

  1. Flubs, the Fool — draws you 1 card
  2. Infernal Sovereign — draws you 1 card
  3. Shadow of the Goblin — deals 1 damage
  4. The Endstone — draws you 1 card
  5. Horn of Greed — makes a player draw 1 card
  6. Pangosaur — triggers
  7. City of Traitors — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Case of the Locked Hothouse is one).

When an enchantment is cast thanks to Case of the Locked Hothouse:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Case of the Locked Hothouse is one).

  1. Historian's Boon — When Case of the Locked Hothouse enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Case of the Locked Hothouse is one).

When Case of the Locked Hothouse enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

60 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Case of the Locked Hothouse is one).

When a creature is cast thanks to Case of the Locked Hothouse:

  1. Communal Brewing — arrives with counters
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — arrives with counters
  6. Summon: Brynhildr — grants haste
  7. Skittering Horror — sacrifices itself
  8. Skittering Skirge — sacrifices itself
  9. Skittering Monstrosity — sacrifices itself
  10. Silverback Elder — triggers

81 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Case of the Locked Hothouse is one).

  1. Captain Jean-Luc Picard — When a creature or enchantment is cast thanks to Case of the Locked Hothouse, Captain Jean-Luc Picard makes a token

11 other cards care about it too. These are the ones with the most connections.