Casey & Raph, Hotheads

Casey & Raph, Hotheads

Legendary Creature — Mutant Ninja Human Turtle

Mana cost: {4}{R}

How we read this card

When Casey & Raph enter, choose one or both. Each mode must target a different player.

triggered —

Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.

triggered —

Target player creates two Treasure tokens.

triggered — makes 2 tokens

What a deck led by this card wants

Causes: you face a dilemma, exile a card, create a Treasure artifact token, put a Treasure artifact token onto the battlefield.

Cares about: nothing.

Works well with

a Turtle deals combat damage — 146 cards in the game can cause this (Casey & Raph is one).

  1. Heroes in a Half Shell — When Casey & Raph, Hotheads deals combat damage, Heroes in a Half Shell puts a counter on a permanent

a Turtle enters the battlefield — 148 cards in the game can cause this (Casey & Raph is one).

  1. April O'Neil, Live on the Scene — When Casey & Raph, Hotheads enters, April O'Neil, Live on the Scene triggers

a Ninja deals combat damage — 165 cards in the game can cause this (Casey & Raph is one).

When Casey & Raph, Hotheads deals combat damage:

  1. Ingenious Infiltrator — draws you 1 card
  2. Yuriko, the Tiger's Shadow — makes an opponent lose life

1 other card cares about it too. These are the ones with the most connections.

a Ninja creature deals combat damage — 165 cards in the game can cause this (Casey & Raph is one).

  1. Prosperous Thief — When Casey & Raph, Hotheads deals combat damage, Prosperous Thief makes a token

a Ninja enters the battlefield — 172 cards in the game can cause this (Casey & Raph is one).

When Casey & Raph, Hotheads enters:

  1. Smoke Shroud — returns itself from the graveyard
  2. Quintessential Katana — triggers

1 other card cares about it too. These are the ones with the most connections.

a Mutant attacks — 280 cards in the game can cause this (Casey & Raph is one).

  1. Wolverine, Claws Out — When Casey & Raph, Hotheads attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant enters the battlefield — 286 cards in the game can cause this (Casey & Raph is one).

When Casey & Raph, Hotheads enters:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent

1 other card cares about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Casey & Raph is one).

When Casey & Raph, Hotheads poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

anything is exiled — 2,497 cards in the game can cause this (Casey & Raph is one).

  1. The War Doctor — When a permanent is exiled thanks to Casey & Raph, Hotheads, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Casey & Raph is one).

When a Treasure enters thanks to Casey & Raph, Hotheads:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes a token
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Casey & Raph is one).

When Casey & Raph, Hotheads makes a Treasure token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Casey & Raph is one).

When Casey & Raph, Hotheads enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Casey & Raph is one).

When a Treasure enters thanks to Casey & Raph, Hotheads:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Casey & Raph is one).

When Casey & Raph, Hotheads attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

126 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Casey & Raph is one).

  1. Adaptive Omnitool — When Casey & Raph, Hotheads attacks, Adaptive Omnitool searches a library

195 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Casey & Raph is one).

  1. God-Eternal Oketra — When Casey & Raph, Hotheads is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Casey & Raph is one).

When Casey & Raph, Hotheads enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent

325 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Casey & Raph is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Casey & Raph, Hotheads enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.