Ceremonial Guard

Ceremonial Guard

Creature — Human Soldier

Mana cost: {2}{R}

How we read this card

When this creature attacks or blocks, destroy it at end of combat.

triggered —

triggered —

Causes: a creature dies.

Cares about: nothing.

Works well with

a nontoken Soldier is put into a graveyard from the battlefield — 38 cards in the game can cause this (Ceremonial Guard is one).

  1. Siege Veteran — When Ceremonial Guard is put into a graveyard from the battlefield, Siege Veteran makes a token

a Human creature in a graveyard — 142 cards in the game can cause this (Ceremonial Guard is one).

When Ceremonial Guard is in the graveyard:

  1. Survivors' Bond — can bring it back
  2. Angel of Glory's Rise — can bring it back

1 other card cares about it too. These are the ones with the most connections.

a Human creature dies — 143 cards in the game can cause this (Ceremonial Guard is one).

When Ceremonial Guard is put into a graveyard from the battlefield:

  1. Xathrid Necromancer — makes a token
  2. Village Cannibals — puts a +1/+1 counter on itself

a nontoken Human is put into a graveyard from the battlefield — 150 cards in the game can cause this (Ceremonial Guard is one).

  1. Jerren, Corrupted Bishop // Ormendahl, the Corrupter — When Ceremonial Guard is put into a graveyard from the battlefield, Jerren, Corrupted Bishop // Ormendahl, the Corrupter makes you lose life

a Human is put into a graveyard from the battlefield — 151 cards in the game can cause this (Ceremonial Guard is one).

  1. Laid to Rest — When Ceremonial Guard is put into a graveyard from the battlefield, Laid to Rest draws you 1 card

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Ceremonial Guard is one).

  1. Veteran's Armaments — When Ceremonial Guard enters, Veteran's Armaments triggers

a creature in a graveyard — 2,769 cards in the game can cause this (Ceremonial Guard is one).

When Ceremonial Guard is in the graveyard:

  1. Chainer, Dementia Master — can bring it back
  2. Havengul Lich — can bring it back
  3. Liliana the Repentant — can bring it back
  4. Paleoloth — can bring it back
  5. Chainer, Nightmare Adept — can bring it back
  6. Banon, the Returners' Leader — can bring it back
  7. Surgical Suite // Hospital Room — can bring it back
  8. Sword of Light and Shadow — can bring it back
  9. Necromantic Thirst — can bring it back
  10. Krile Baldesion — can bring it back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Ceremonial Guard is one).

When Ceremonial Guard dies:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Ceremonial Guard is one).

When Ceremonial Guard dies:

  1. Pious Evangel // Wayward Disciple — makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — makes each opponent lose 1 life
  4. Shriveling Rot — makes a player lose life equal to its toughness
  5. Meathook Massacre II — brings a card back
  6. Ashnod's Intervention — brings a card back
  7. Missy — brings a card back
  8. Malakir Rebirth // Malakir Mire — brings a card back
  9. Saffi Eriksdotter — sacrifices itself
  10. Angelic Renewal — sacrifices itself

452 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Ceremonial Guard is one).

  1. Ninja Teen — When Ceremonial Guard leaves the battlefield, Ninja Teen makes each opponent lose 1 life

33 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Ceremonial Guard is one).

  1. Havi, the All-Father — Ceremonial Guard fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Ceremonial Guard fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — Ceremonial Guard fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  4. Athreos, Shroud-Veiled — When Ceremonial Guard is in the graveyard, Athreos, Shroud-Veiled can bring it back

440 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ceremonial Guard is one).

When Ceremonial Guard attacks:

  1. Shaun, Father of Synths — makes a token
  2. Grim Javelineer — gives +1/+0
  3. Clavileño, First of the Blessed — turns something into a creature

146 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Ceremonial Guard is one).

  1. Chorale of the Void — When Ceremonial Guard attacks, Chorale of the Void brings a card back

221 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Ceremonial Guard is one).

  1. Quirion Beastcaller — When Ceremonial Guard is cast, Quirion Beastcaller puts a +1/+1 counter on itself

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Ceremonial Guard is one).

When Ceremonial Guard enters:

  1. Boss's Chauffeur — puts a +1/+1 counter on itself
  2. Dinosaur Egg — puts a counter on itself

450 other cards care about it too. These are the ones with the most connections.