Chamber Sentry

Chamber Sentry

Artifact Creature — Construct

Mana cost: {X}

How we read this card

This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

static — arrives with counters

It deals X damage to any target.

activated {X}, {T}, Remove X +1/+1 counters from this creature —

activated {X}, {T}, Remove X +1/+1 counters from this creature — deals X damage

Return this card from your graveyard to your hand.

activated {W}{U}{B}{R}{G} — brings a card back

Causes: put a counter on anything, remove a counter from anything, anything deals noncombat damage, anything leaves a graveyard.

Cares about: nothing.

Works well with

an artifact leaves a graveyard — 233 cards in the game can cause this (Chamber Sentry is one).

When Chamber Sentry leaves a graveyard:

  1. Imotekh the Stormlord — makes 2 tokens
  2. Dredger's Insight — gains you 1 life

an artifact attacks — 1,243 cards in the game can cause this (Chamber Sentry is one).

When Chamber Sentry attacks:

  1. Alibou, Ancient Witness — deals X damage
  2. Bio-Asset Allocator — makes each opponent lose 1 life
  3. Assaultron Dominator — puts a counter on a permanent
  4. Aloy, Savior of Meridian — triggers

an artifact deals combat damage — 1,243 cards in the game can cause this (Chamber Sentry is one).

When Chamber Sentry deals combat damage:

  1. Locutus of Borg — makes a token
  2. Sharding Sphinx — makes a token
  3. Antagonist Incorporator — makes a token
  4. Research Thief — draws you 1 card
  5. Thopter Spy Network — draws you 1 card
  6. Hive Mind Coprocessor — makes you lose life
  7. Pia Nalaar, Chief Mechanic — puts a counter on a permanent you control
  8. Automated Assembly Line — triggers

2 other cards care about it too. These are the ones with the most connections.

a nontoken artifact deals combat damage — 1,243 cards in the game can cause this (Chamber Sentry is one).

  1. Virulent Silencer — When Chamber Sentry deals combat damage, Virulent Silencer puts 2 counters on a permanent

a creature leaves a graveyard — 1,302 cards in the game can cause this (Chamber Sentry is one).

When Chamber Sentry leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Chamber Sentry is one).

When Chamber Sentry leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Chamber Sentry is one).

When Chamber Sentry gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Chamber Sentry is one).

When Chamber Sentry deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Chamber Sentry is one).

When Chamber Sentry makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed

52 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Chamber Sentry is one).

  1. Anthem of Rakdos — When Chamber Sentry attacks, Anthem of Rakdos gives +2/+0

198 other cards care about it too. These are the ones with the most connections.