edhseer Commander synergy, explained
Creature — Human Knight
Mana cost: {2}{W}
Whenever this creature attacks, it gets +0/+3 until end of turn.
triggered — gives +0/+3
Causes: nothing.
Cares about: nothing.
a Knight attacks — 547 cards in the game can cause this (Charging Paladin is one).
a Knight deals combat damage — 547 cards in the game can cause this (Charging Paladin is one).
a Knight enters the battlefield — 592 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin enters:
a Human enters the battlefield — 4,639 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin is cast:
88 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Charging Paladin is one).
When Charging Paladin enters:
302 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Charging Paladin is one).
41 other cards care about it too. These are the ones with the most connections.