Check for Traps

Check for Traps

Sorcery

Mana cost: {1}{B}

How we read this card

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

on-cast —

on-cast — makes each opponent lose 1 life

on-cast —

Causes: exile an artifact, exile a battle, exile a creature, exile an enchantment, exile an instant, exile a planeswalker, exile a sorcery, make a player lose life.

Cares about: nothing.

Works well with

an artifact is exiled — 336 cards in the game can cause this (Check for Traps is one).

  1. Shard of the Void Dragon — When an artifact is exiled thanks to Check for Traps, Shard of the Void Dragon puts 2 +1/+1 counters on itself

1 other card cares about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Check for Traps is one).

When a creature is exiled thanks to Check for Traps:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Check for Traps is one).

  1. The War Doctor — When a creature, artifact, enchantment, instant, sorcery, planeswalker or battle is exiled thanks to Check for Traps, The War Doctor puts a time counter on itself

life is lost — 3,160 cards in the game can cause this (Check for Traps is one).

When Check for Traps makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Check for Traps is one).

When Check for Traps is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Check for Traps is one).

When Check for Traps is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.