edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {1}{W}{U}
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
static — arrives with counters
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
static —
Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
activated {X} — puts a counter on it
Causes: put a counter on anything, prevented creature .
Cares about: nothing.
damage is prevented — 568 cards in the game can cause this (Chromatic Armor is one).
When a creature has damage prevented thanks to Chromatic Armor:
an Aura enters the battlefield — 1,257 cards in the game can cause this (Chromatic Armor is one).
When Chromatic Armor enters:
1 other card cares about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Chromatic Armor is one).
When Chromatic Armor is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Chromatic Armor is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Chromatic Armor is one).
When Chromatic Armor enters:
58 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Chromatic Armor is one).
7 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Chromatic Armor is one).
22 other cards care about it too. These are the ones with the most connections.