edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{R}
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
on-cast — makes a token
Causes: create a Clown artifact token, create a Robot artifact token, create a Clown creature token, create a Robot creature token, put a Clown artifact token onto the battlefield, put a Robot artifact token onto the battlefield, put a Clown creature token onto the battlefield, put a Robot creature token onto the battlefield.
Cares about: nothing.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,717 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Circuits Act is one).
When a Clown or Robot enters thanks to Circuits Act:
a creature token is created — 2,799 cards in the game can cause this (Circuits Act is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Circuits Act is one).
When a Clown or Robot enters thanks to Circuits Act:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Circuits Act is one).
When Circuits Act makes a Clown or Robot token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Circuits Act is one).
When Circuits Act is cast:
424 other cards care about it too. These are the ones with the most connections.
an artifact enters the battlefield — 4,643 cards in the game can cause this (Circuits Act is one).
When a Clown or Robot enters thanks to Circuits Act:
57 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Circuits Act is one).
When a Clown or Robot enters thanks to Circuits Act:
347 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Circuits Act is one).
When a Clown or Robot enters thanks to Circuits Act:
46 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Circuits Act is one).
When Circuits Act is cast:
5 other cards care about it too. These are the ones with the most connections.