edhseer Commander synergy, explained
Sorcery
Mana cost: {1}{W}
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
on-cast — makes 2 tokens
on-cast —
on-cast — makes a token
Causes: create a Clown artifact token, create a Robot artifact token, create a Clown creature token, create a Robot creature token, put a Clown artifact token onto the battlefield, put a Robot artifact token onto the battlefield, put a Clown creature token onto the battlefield, put a Robot creature token onto the battlefield, roll a die.
Cares about: nothing.
a die is rolled — 88 cards in the game can cause this (Clowning Around is one).
When Clowning Around rolls a die:
a creature token enters the battlefield — 2,799 cards in the game can cause this (Clowning Around is one).
When a Clown or Robot enters thanks to Clowning Around:
a creature token is created — 2,799 cards in the game can cause this (Clowning Around is one).
3 other cards care about it too. These are the ones with the most connections.
a sorcery it makes cheaper to cast — 3,585 cards in the game can cause this.
3,583 other cards cause it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Clowning Around is one).
When a Clown or Robot enters thanks to Clowning Around:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Clowning Around is one).
When Clowning Around makes a Clown or Robot token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Clowning Around is one).
When Clowning Around is cast:
424 other cards care about it too. These are the ones with the most connections.
an artifact enters the battlefield — 4,643 cards in the game can cause this (Clowning Around is one).
When a Clown or Robot enters thanks to Clowning Around:
57 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Clowning Around is one).
When a Clown or Robot enters thanks to Clowning Around:
347 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Clowning Around is one).
48 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Clowning Around is one).
11 other cards care about it too. These are the ones with the most connections.