Crackling Club

Crackling Club

Enchantment — Aura

Mana cost: {R}

How we read this card

Enchant creature
Enchanted creature gets +1/+0.

static — gives +1/+0

It deals 1 damage to target creature.

activated Sacrifice this Aura —

activated Sacrifice this Aura — deals 1 damage

Causes: sacrifice an Aura, an Aura is put into a graveyard from the battlefield, a creature deals noncombat damage.

Cares about: nothing.

Works well with

an Aura in a graveyard — 108 cards in the game can cause this (Crackling Club is one).

When Crackling Club is in the graveyard:

  1. Dogmeat, Ever Loyal — can bring it back
  2. One Last Job — can bring it back
  3. Unfinished Business — can bring it back
  4. Rise to Glory — can bring it back
  5. Estrid, the Masked — can bring it back
  6. Liberated Livestock — can bring it back
  7. Hakim, Loreweaver — can bring it back
  8. Forum Filibuster — can bring it back
  9. Danitha, Benalia's Hope — can bring it back
  10. Brotherhood Outcast — can bring it back

11 other cards care about it too. These are the ones with the most connections.

an Aura is put into a graveyard from the battlefield — 108 cards in the game can cause this (Crackling Club is one).

When Crackling Club is put into a graveyard from the battlefield:

  1. Mazzy, Truesword Paladin — brings a card back
  2. Tiana, Ship's Caretaker — brings a card back

2 other cards care about it too. These are the ones with the most connections.

an enchantment is sacrificed — 588 cards in the game can cause this (Crackling Club is one).

  1. Narci, Fable Singer — When you sacrifice Crackling Club, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Crackling Club is one).

When Crackling Club is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Crackling Club is one).

When Crackling Club is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

an Aura enters the battlefield — 1,257 cards in the game can cause this (Crackling Club is one).

When Crackling Club enters:

  1. Tanglespan Lookout — draws you 1 card
  2. Chishiro, the Shattered Blade — makes a token

8 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Crackling Club is one).

When Crackling Club deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Ghyrson Starn, Kelermorph — deals 2 damage
  6. Chandra's Incinerator — deals that much damage
  7. Chandra's Pyreling — gets +1/+0
  8. Talon of Pain — puts a charge counter on itself
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Crackling Club is one).

  1. Gorbag of Minas Morgul — When you sacrifice Crackling Club, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Crackling Club is one).

When Crackling Club is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Death to Our Enemies — makes a token
  3. Hallowed Haunting — makes a token
  4. Daxos the Returned — puts a counter on a permanent
  5. Tatsunari, Toad Rider — makes a token
  6. Sythis, Harvest's Hand — gains you 1 life
  7. Sigil of the Empty Throne — makes a token
  8. Artist's Talent — draws and discards

257 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Crackling Club is one).

  1. Charnelhoard Wurm — When Crackling Club is in the graveyard, Charnelhoard Wurm can bring it back
  2. Locked in the Cemetery — Crackling Club fills your graveyard toward the 5 or more cards Locked in the Cemetery needs

442 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Crackling Club is one).

When a creature is dealt damage thanks to Crackling Club:

  1. Pain for All — deals that much damage
  2. Soul Link — gains you that much life
  3. Cracked Skull — kills a creature
  4. Sporogenic Infection — kills a creature
  5. Sleep Magic — sacrifices itself

22 other cards care about it too. These are the ones with the most connections.