Dack's Duplicate

Dack's Duplicate

Creature — Shapeshifter

Mana cost: {2}{U}{R}

How we read this card

You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone.

static — copies a permanent

static — grants haste

static — grants a keyword

Causes: copy a creature.

Cares about: nothing.

Works well with

anything attacks — 17,934 cards in the game can cause this (Dack's Duplicate is one).

When Dack's Duplicate attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Dack's Duplicate is one).

When Dack's Duplicate attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Dack's Duplicate is one).

When Dack's Duplicate blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 17,934 cards in the game can cause this (Dack's Duplicate is one).

When Dack's Duplicate deals combat damage:

  1. Primo, the Unbounded — makes a token
  2. Locutus of Borg — makes a token
  3. Antagonist Incorporator — makes a token
  4. Hive Mind Coprocessor — makes you lose life

193 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Dack's Duplicate is one).

When Dack's Duplicate attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature is cast — 18,010 cards in the game can cause this (Dack's Duplicate is one).

When Dack's Duplicate is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature

88 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Dack's Duplicate is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters because Dack's Duplicate copies it, its ability triggers again
  2. Goblin Goliath — When Goblin Goliath enters because Dack's Duplicate copies it, its ability triggers again
  3. Slash, Reptile Rampager — When Dack's Duplicate enters, Slash, Reptile Rampager deals 2 damage
  4. The Neutrinos — When Dack's Duplicate enters, The Neutrinos gets +1/+0
  5. Wingnut, Bat on the Belfry — When Dack's Duplicate enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  6. Shadow Puppeteers — When Shadow Puppeteers enters because Dack's Duplicate copies it, its ability triggers again
  7. Tenured Inkcaster — When Tenured Inkcaster enters because Dack's Duplicate copies it, its ability triggers again
  8. Aetherstorm Roc — When Aetherstorm Roc enters because Dack's Duplicate copies it, its ability triggers again
  9. Raphael, Most Attitude — When Dack's Duplicate enters, Raphael, Most Attitude exiles a card from your library
  10. Clandestine Meddler — When Clandestine Meddler enters because Dack's Duplicate copies it, its ability triggers again

295 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Dack's Duplicate is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Dack's Duplicate enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Ivora, Insatiable Heir — When Ivora, Insatiable Heir enters because Dack's Duplicate copies it, its ability triggers again
  3. Dogmeat, Ever Loyal — When Dogmeat, Ever Loyal enters because Dack's Duplicate copies it, its ability triggers again
  4. The Earth King — When The Earth King enters because Dack's Duplicate copies it, its ability triggers again
  5. SP//dr, Piloted by Peni — When SP//dr, Piloted by Peni enters because Dack's Duplicate copies it, its ability triggers again
  6. Mu Yanling, Wind Rider — When Mu Yanling, Wind Rider enters because Dack's Duplicate copies it, its ability triggers again
  7. The Rani — When The Rani enters because Dack's Duplicate copies it, its ability triggers again
  8. Ellivere of the Wild Court — When Ellivere of the Wild Court enters because Dack's Duplicate copies it, its ability triggers again
  9. J. Jonah Jameson — When J. Jonah Jameson enters because Dack's Duplicate copies it, its ability triggers again
  10. Ultimecia, Temporal Threat — When Ultimecia, Temporal Threat enters because Dack's Duplicate copies it, its ability triggers again

30 other cards care about it too. These are the ones with the most connections.