Dance of Many

Dance of Many

Enchantment

Mana cost: {U}{U}

How we read this card

When this enchantment enters, create a token that's a copy of target nontoken creature.

triggered — makes a token

When this enchantment leaves the battlefield, exile the token.

triggered —

When the token leaves the battlefield, sacrifice this enchantment.

triggered —

At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.

triggered —

Causes: create a creature token, put a creature token onto the battlefield, exile a token, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield.

Cares about: a token leaves the battlefield, an upkeep.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this (Dance of Many is one).

  1. Narci, Fable Singer — When you sacrifice Dance of Many, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Dance of Many is one).

When Dance of Many is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Dance of Many is one).

When Dance of Many is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Dance of Many is one).

  1. The War Doctor — When a permanent is exiled thanks to Dance of Many, The War Doctor puts a time counter on itself

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Dance of Many makes fodder for Jalira, Master Polymorphist
  2. Polymorph — Dance of Many makes fodder for Polymorph
  3. Proteus Staff — Dance of Many makes fodder for Proteus Staff
  4. Synthetic Destiny — Dance of Many makes fodder for Synthetic Destiny
  5. Mass Polymorph — Dance of Many makes fodder for Mass Polymorph

2,715 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Dance of Many is one).

When a creature enters thanks to Dance of Many:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Dance of Many is one).

  1. Staff of the Storyteller — When Dance of Many makes a creature token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Dance of Many is one).

  1. Gorbag of Minas Morgul — When you sacrifice Dance of Many, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Dance of Many is one).

When Dance of Many is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Dance of Many is one).

  1. Historian's Boon — When Dance of Many enters, Historian's Boon makes a token

a token enters the battlefield — 3,710 cards in the game can cause this (Dance of Many is one).

When a creature enters thanks to Dance of Many:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Dance of Many is one).

When Dance of Many makes a creature token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this.

  1. Calix, Guided by Fate — When Dance of Many enters, Calix, Guided by Fate puts a counter on a creature
  2. Eldrazi Confluence — When Dance of Many enters thanks to Eldrazi Confluence, it makes a token

81 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Dance of Many is one).

  1. Ojer Taq, Deepest Foundation // Temple of Civilization — Dance of Many copies Ojer Taq, Deepest Foundation // Temple of Civilization; the legend rule puts one of them into the graveyard, triggering its death ability

10 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Dance of Many is one).

  1. Odunos River Trawler — When Odunos River Trawler enters because Dance of Many copies it, its ability triggers again
  2. Pharika's Mender — When Pharika's Mender enters because Dance of Many copies it, its ability triggers again
  3. Saprazzan Bailiff — When Saprazzan Bailiff enters because Dance of Many copies it, its ability triggers again
  4. Cavalier of Dawn — When Cavalier of Dawn enters because Dance of Many copies it, its ability triggers again
  5. Master Skald — When Master Skald enters because Dance of Many copies it, its ability triggers again
  6. Trusty Retriever — When Trusty Retriever enters because Dance of Many copies it, its ability triggers again

405 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Dance of Many is one).

  1. White Widow, Free Agent — When White Widow, Free Agent enters because Dance of Many copies it, its ability triggers again

53 other cards care about it too. These are the ones with the most connections.