edhseer Commander synergy, explained
Enchantment
Mana cost: {U}{U}
When this enchantment enters, create a token that's a copy of target nontoken creature.
triggered — makes a token
When this enchantment leaves the battlefield, exile the token.
triggered —
When the token leaves the battlefield, sacrifice this enchantment.
triggered —
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
triggered —
Causes: create a creature token, put a creature token onto the battlefield, exile a token, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield.
Cares about: a token leaves the battlefield, an upkeep.
an enchantment is sacrificed — 588 cards in the game can cause this (Dance of Many is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Dance of Many is one).
When Dance of Many is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Dance of Many is one).
When Dance of Many is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Dance of Many is one).
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,715 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Dance of Many is one).
When a creature enters thanks to Dance of Many:
a creature token is created — 2,799 cards in the game can cause this (Dance of Many is one).
3 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Dance of Many is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Dance of Many is one).
When Dance of Many is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Dance of Many is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Dance of Many is one).
When a creature enters thanks to Dance of Many:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Dance of Many is one).
When Dance of Many makes a creature token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this.
81 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Dance of Many is one).
10 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Dance of Many is one).
405 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Dance of Many is one).
53 other cards care about it too. These are the ones with the most connections.