Dance of the Manse

Dance of the Manse

Sorcery

Mana cost: {X}{W}{U}

How we read this card

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

on-cast — brings a card back

on-cast — turns something into a creature

Causes: put an artifact onto the battlefield, put an enchantment onto the battlefield, an artifact leaves a graveyard, an enchantment leaves a graveyard.

Cares about: an artifact in a graveyard, an enchantment in a graveyard.

Works well with

an artifact leaves a graveyard — 233 cards in the game can cause this (Dance of the Manse is one).

  1. Imotekh the Stormlord — When an artifact leaves a graveyard thanks to Dance of the Manse, Imotekh the Stormlord makes 2 tokens

1 other card cares about it too. These are the ones with the most connections.

put an enchantment into a graveyard — 983 cards in the game can cause this.

  1. The Clone Saga — The Clone Saga puts cards into the graveyard that Dance of the Manse can bring back
  2. Phantatog — Phantatog puts cards into the graveyard that Dance of the Manse can bring back
  3. The Mountain-king's Return — The Mountain-king's Return puts cards into the graveyard that Dance of the Manse can bring back
  4. Argentum Masticore — When Argentum Masticore is in the graveyard, Dance of the Manse can bring it back
  5. Cataclysmic Gearhulk — Cataclysmic Gearhulk puts cards into the graveyard that Dance of the Manse can bring back
  6. Magus of the Disk — Magus of the Disk puts cards into the graveyard that Dance of the Manse can bring back
  7. Celestial Kirin — Celestial Kirin puts cards into the graveyard that Dance of the Manse can bring back
  8. The Filigree Sylex — When The Filigree Sylex is in the graveyard, Dance of the Manse can bring it back
  9. Bumbleflower's Sharepot — When Bumbleflower's Sharepot is in the graveyard, Dance of the Manse can bring it back
  10. Coercive Portal — When Coercive Portal is in the graveyard, Dance of the Manse can bring it back

973 other cards cause it too. These are the ones with the most connections.

an artifact in a graveyard — 1,226 cards in the game can cause this.

  1. Invasion of New Capenna // Holy Frazzle-Cannon — Invasion of New Capenna // Holy Frazzle-Cannon puts cards into the graveyard that Dance of the Manse can bring back
  2. Monkey Cage — When Monkey Cage is in the graveyard, Dance of the Manse can bring it back
  3. Straw Golem — When Straw Golem is in the graveyard, Dance of the Manse can bring it back
  4. ED-E, Lonesome Eyebot — When ED-E, Lonesome Eyebot is in the graveyard, Dance of the Manse can bring it back
  5. Throwing Knife — When Throwing Knife is in the graveyard, Dance of the Manse can bring it back
  6. Mystery Key — When Mystery Key is in the graveyard, Dance of the Manse can bring it back
  7. The Fantasticar — When The Fantasticar is in the graveyard, Dance of the Manse can bring it back
  8. Heart-Shaped Herb — When Heart-Shaped Herb is in the graveyard, Dance of the Manse can bring it back
  9. Trading Post — Trading Post puts cards into the graveyard that Dance of the Manse can bring back
  10. Dawn-Blessed Pennant — When Dawn-Blessed Pennant is in the graveyard, Dance of the Manse can bring it back
  11. Rod of Absorption — When Rod of Absorption is in the graveyard, Dance of the Manse can bring it back

1,546 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Dance of the Manse is one).

When an artifact or enchantment leaves a graveyard thanks to Dance of the Manse:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Dance of the Manse is one).

  1. Historian's Boon — When an enchantment enters thanks to Dance of the Manse, Historian's Boon makes a token

a sorcery is cast — 3,720 cards in the game can cause this (Dance of the Manse is one).

When Dance of the Manse is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Dance of the Manse is one).

  1. Dredger's Insight — When Dredger's Insight enters thanks to Dance of the Manse, it mills a card
  2. Chakra Meditation — When Chakra Meditation enters thanks to Dance of the Manse, it brings a card back
  3. Aria of Flame — When Aria of Flame enters thanks to Dance of the Manse, it gains an opponent 10 life
  4. Calix, Guided by Fate — When an enchantment enters thanks to Dance of the Manse, Calix, Guided by Fate puts a counter on a creature
  5. Elvish Archivist — When an enchantment enters thanks to Dance of the Manse, Elvish Archivist draws you 1 card
  6. Victor, Valgavoth's Seneschal — When an enchantment enters thanks to Dance of the Manse, Victor, Valgavoth's Seneschal surveils
  7. Strength from the Fallen — When an enchantment enters thanks to Dance of the Manse, Strength from the Fallen gives +X/+X, where X is the number of creature cards in your graveyard
  8. Doomwake Giant — When an enchantment enters thanks to Dance of the Manse, Doomwake Giant shrinks a creature by -1/-1
  9. Fiery Inscription — When Fiery Inscription enters thanks to Dance of the Manse, it has the Ring tempt you
  10. Killian, Decisive Mentor — When an enchantment enters thanks to Dance of the Manse, Killian, Decisive Mentor taps a creature

62 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Dance of the Manse is one).

When an artifact enters thanks to Dance of the Manse:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

an artifact enters the battlefield — 4,643 cards in the game can cause this (Dance of the Manse is one).

When an artifact enters thanks to Dance of the Manse:

  1. Transplant Theorist — draws you 1 card
  2. Golbez, Crystal Collector — surveils
  3. Sludge Strider — makes a player lose 1 life
  4. Underhanded Designs — makes each opponent lose 1 life
  5. Mechan Assembler — makes a token
  6. Glassdust Hulk — gets +1/+1
  7. Rook Turret — draws you 1 card
  8. Hedron Detonator — deals 1 damage
  9. Pactdoll Terror — makes each opponent lose 1 life
  10. Mandible Justiciar — gets +1/+1

54 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Dance of the Manse is one).

  1. HYDRA Assault Robot — When an artifact or enchantment enters thanks to Dance of the Manse, HYDRA Assault Robot deals 1 damage
  2. Tetzin, Gnome Champion // The Golden-Gear Colossus — When Tetzin, Gnome Champion // The Golden-Gear Colossus enters thanks to Dance of the Manse, it triggers
  3. Era of Innovation — When an artifact or enchantment enters thanks to Dance of the Manse, Era of Innovation puts a counter on a permanent you control

20 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Dance of the Manse is one).

When Dance of the Manse is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.