Deadapult

Enchantment

Produces: a Zombie being sacrificed, a Zombie dying, anything dealing noncombat damage.

Cares about: nothing.

Partners

6 cards can cause a Zombie being sacrificed.

  1. Ravenous Rotbelly — When a Zombie sacrifices something thanks to Deadapult, Ravenous Rotbelly triggers

7 cards can cause a nontoken Zombie dying.

  1. Headless Rider — When a Zombie dies thanks to Deadapult, Headless Rider makes a token

7 cards can cause a nontoken Mutant or Zombie dying.

  1. The Ghoul, Gunslinger — When a Zombie dies thanks to Deadapult, The Ghoul, Gunslinger puts 2 counters on a permanent

7 cards can cause a Zombie dying.

  1. Vengeful Dead — When a Zombie dies thanks to Deadapult, Vengeful Dead costs each opponent 1 life
  2. Archghoul of Thraben — When a Zombie dies thanks to Deadapult, Archghoul of Thraben mills a card

7 cards can cause a Mutant or Zombie dying.

  1. Jason Bright, Glowing Prophet — When a Zombie dies thanks to Deadapult, Jason Bright, Glowing Prophet draws you 1 card

7 cards can cause a Zombie dying.

  1. Diregraf Captain — When a Zombie dies thanks to Deadapult, Diregraf Captain costs each opponent 1 life

2,685 cards can cause life being lost.

  1. Momentum Breaker — When Deadapult makes a player lose life, Momentum Breaker raises your speed
  2. Point the Way — When Deadapult makes a player lose life, Point the Way raises your speed
  3. Lightwheel Enhancements — When Deadapult makes a player lose life, Lightwheel Enhancements raises your speed

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When a Zombie sacrifices something thanks to Deadapult, Gorbag of Minas Morgul triggers

3,016 cards can cause anything dealing noncombat damage.

  1. Fear of Burning Alive — When Deadapult deals noncombat damage, Fear of Burning Alive deals that amount damage
  2. Sun Droplet — When Deadapult deals noncombat damage, Sun Droplet puts that many counters on a permanent
  3. Asgardian Inspiration — When Deadapult deals noncombat damage, Asgardian Inspiration brings a card back

4,505 cards can cause anything dying.

  1. Creature Bond — When a Zombie dies thanks to Deadapult, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When a Zombie dies thanks to Deadapult, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When a Zombie dies thanks to Deadapult, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →