Dismiss into Dream

Dismiss into Dream

Enchantment

Mana cost: {6}{U}

How we read this card

Each creature your opponents control is an Illusion in addition to its other types and has that ability

static — changes what something is

static — grants a keyword

When this creature becomes the target of a spell or ability, sacrifice it.

triggered —

Causes: sacrifice a creature, a creature dies.

Cares about: an Illusion creature it grants types to, an Illusion creature it grants abilities to.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this (Dismiss into Dream is one).

  1. Narci, Fable Singer — When you sacrifice Dismiss into Dream, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Dismiss into Dream is one).

When Dismiss into Dream is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Dismiss into Dream is one).

When Dismiss into Dream is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Dismiss into Dream is one).

  1. Krile Baldesion — When Dismiss into Dream is cast, Krile Baldesion brings a card back

264 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Dismiss into Dream is one).

When Dismiss into Dream enters:

  1. Victor, Valgavoth's Seneschal — surveils
  2. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard

86 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Dismiss into Dream is one).

  1. Aerith, Last Ancient — When Dismiss into Dream is in the graveyard, Aerith, Last Ancient can bring it back
  2. The Deck of Many Things — When Dismiss into Dream is in the graveyard, The Deck of Many Things can bring it back
  3. Havi, the All-Father — Dismiss into Dream fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  4. Zuko's Conviction — When Dismiss into Dream is in the graveyard, Zuko's Conviction can bring it back
  5. Stitch Together — When Dismiss into Dream is in the graveyard, Stitch Together can bring it back
  6. Back for Seconds — When Dismiss into Dream is in the graveyard, Back for Seconds can bring it back
  7. Decaying Soil — Dismiss into Dream fills your graveyard toward the 7 or more cards Decaying Soil needs
  8. Sibsig Muckdraggers — Dismiss into Dream fills the graveyard Sibsig Muckdraggers delves from
  9. Afterlife from the Loam — Dismiss into Dream fills the graveyard Afterlife from the Loam delves from

435 other cards care about it too. These are the ones with the most connections.