edhseer Commander synergy, explained
Creature — Wall
Mana cost: {1}{R}
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
triggered — deals 1 damage
Causes: anything deals noncombat damage.
Cares about: an instant is cast, a sorcery is cast.
anything deals noncombat damage — 3,068 cards in the game can cause this (Electrostatic Field is one).
When Electrostatic Field deals noncombat damage:
36 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Electrostatic Field is one).
When Electrostatic Field makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
cast a sorcery — 3,720 cards in the game can cause this.
3,710 other cards cause it too. These are the ones with the most connections.
cast an instant — 3,931 cards in the game can cause this.
3,921 other cards cause it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Electrostatic Field is one).
When Electrostatic Field attacks:
180 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Electrostatic Field is one).
When Electrostatic Field attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Electrostatic Field is one).
When Electrostatic Field blocks:
19 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Electrostatic Field is one).
196 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Electrostatic Field is one).
When Electrostatic Field attacks:
a creature enters the battlefield — 19,800 cards in the game can cause this (Electrostatic Field is one).
When Electrostatic Field enters:
303 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Electrostatic Field is one).
40 other cards care about it too. These are the ones with the most connections.