Elite Archers

Elite Archers

Creature — Human Soldier Archer

Mana cost: {5}{W}

How we read this card

This creature deals 3 damage to target attacking or blocking creature.

activated {T} — deals 3 damage

Causes: a creature deals noncombat damage.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this (Elite Archers is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Elite Archers onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Elite Archers onto the battlefield from your library
  3. Polymorph — Polymorph can put Elite Archers onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Elite Archers onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Elite Archers onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Elite Archers onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Elite Archers onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Elite Archers onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Elite Archers onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Elite Archers onto the battlefield from your library

8 other cards care about it too. These are the ones with the most connections.

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Elite Archers is one).

  1. Veteran's Armaments — When Elite Archers enters, Veteran's Armaments triggers

anything deals noncombat damage — 3,068 cards in the game can cause this (Elite Archers is one).

When Elite Archers deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Elite Archers is one).

When Elite Archers enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Elite Archers is one).

When Elite Archers attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

112 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Elite Archers is one).

When Elite Archers attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Elite Archers is one).

When Elite Archers blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

26 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Elite Archers is one).

  1. Soul Link — When a creature is dealt damage thanks to Elite Archers, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Elite Archers is one).

When Elite Archers enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

304 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Elite Archers is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Elite Archers enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.