edhseer Commander synergy, explained
Creature — Phyrexian Warrior
Mana cost: {G}
This creature enters with an oil counter on it.
static — arrives with counters
This creature gets +1/+1 for each oil counter on it.
static — gives +1/+1 for each oil counter on it
Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature.
triggered — puts a counter on it
Causes: put a counter on anything.
Cares about: nothing.
a Phyrexian attacks — 495 cards in the game can cause this (Evolving Adaptive is one).
a nontoken Phyrexian enters the battlefield — 496 cards in the game can cause this (Evolving Adaptive is one).
a Phyrexian enters the battlefield — 524 cards in the game can cause this (Evolving Adaptive is one).
a Warrior attacks — 1,319 cards in the game can cause this (Evolving Adaptive is one).
a Warrior deals combat damage — 1,319 cards in the game can cause this (Evolving Adaptive is one).
a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Evolving Adaptive is one).
a Warrior enters the battlefield — 1,403 cards in the game can cause this (Evolving Adaptive is one).
When Evolving Adaptive enters:
a creature gets a counter — 2,691 cards in the game can cause this (Evolving Adaptive is one).
When Evolving Adaptive gets a counter:
36 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Evolving Adaptive is one).
8 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Evolving Adaptive is one).
When Evolving Adaptive attacks:
114 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Evolving Adaptive is one).
When Evolving Adaptive attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Evolving Adaptive is one).
When Evolving Adaptive blocks:
18 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Evolving Adaptive is one).
When Evolving Adaptive deals combat damage:
193 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Evolving Adaptive is one).
When Evolving Adaptive attacks:
a creature enters the battlefield — 19,800 cards in the game can cause this (Evolving Adaptive is one).
When Evolving Adaptive enters:
315 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Evolving Adaptive is one).
41 other cards care about it too. These are the ones with the most connections.