Failure // Comply

Failure // Comply

Instant // Sorcery

Mana cost: {1}{U} // {W}

How we read this card

Return target spell to its owner's hand.

on-cast — bounce

Aftermath
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

Causes: a spell leaves the battlefield.

Cares about: nothing.

Works well with

a sorcery it makes cheaper to cast — 3,585 cards in the game can cause this.

  1. Primal Amulet // Primal Wellspring — Primal Amulet // Primal Wellspring reduces what Failure // Comply costs
  2. Case of the Ransacked Lab — Case of the Ransacked Lab reduces what Failure // Comply costs
  3. Jace's Sanctum — Jace's Sanctum reduces what Failure // Comply costs
  4. Glamdring, Foe-hammer // Gleam of Death — Glamdring, Foe-hammer // Gleam of Death reduces what Failure // Comply costs
  5. Mindsplice Apparatus — Mindsplice Apparatus reduces what Failure // Comply costs
  6. Arcane Melee — Arcane Melee reduces what Failure // Comply costs
  7. Font of Magic — Font of Magic reduces what Failure // Comply costs

3,578 other cards cause it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Failure is one).

When Failure // Comply is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Spellweaver Volute — copies a spell
  3. Riku of Two Reflections — copies a spell
  4. Sword of Wealth and Power — copies a spell
  5. Gale, Waterdeep Prodigy — brings a card back
  6. Harness the Storm — brings a card back
  7. Extus, Oriq Overlord // Awaken the Blood Avatar — brings a card back
  8. Lilah, Undefeated Slickshot — exiles a spell you control
  9. Niblis of Frost — taps a creature an opponent controls
  10. Mica, Reader of Ruins — sacrifices an artifact

424 other cards care about it too. These are the ones with the most connections.