edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{W}{B}
As an additional cost to cast this spell, pay X life.
on-cast —
Return each artifact and creature card with mana value X from your graveyard to the battlefield.
on-cast — brings a card back
Causes: make a player lose life, put an artifact onto the battlefield, put a creature onto the battlefield, an artifact leaves a graveyard, a creature leaves a graveyard.
Cares about: an artifact in a graveyard, a creature in a graveyard.
an artifact leaves a graveyard — 233 cards in the game can cause this (Fix What's Broken is one).
put an artifact into a graveyard — 1,226 cards in the game can cause this.
1,216 other cards cause it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Fix What's Broken is one).
When a creature leaves a graveyard thanks to Fix What's Broken:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Fix What's Broken is one).
When a creature or artifact leaves a graveyard thanks to Fix What's Broken:
13 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Fix What's Broken is one).
When Fix What's Broken makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Fix What's Broken is one).
When Fix What's Broken is cast:
424 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Fix What's Broken is one).
When an artifact enters thanks to Fix What's Broken:
an artifact enters the battlefield — 4,643 cards in the game can cause this (Fix What's Broken is one).
63 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Fix What's Broken is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Fix What's Broken is one).
309 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Fix What's Broken is one).
24 other cards care about it too. These are the ones with the most connections.