edhseer Commander synergy, explained
Instant
Mana cost: {2}{R}
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
on-cast — deals 4 damage
on-cast —
Causes: anything deals noncombat damage, a planeswalker deals noncombat damage, damage is prevented.
Cares about: nothing.
a planeswalker deals noncombat damage — 357 cards in the game can cause this (Flames of the Blood Hand is one).
1 other card cares about it too. These are the ones with the most connections.
damage is prevented — 568 cards in the game can cause this (Flames of the Blood Hand is one).
When Flames of the Blood Hand has damage prevented:
anything deals noncombat damage — 3,068 cards in the game can cause this (Flames of the Blood Hand is one).
When Flames of the Blood Hand deals noncombat damage:
37 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Flames of the Blood Hand is one).
When Flames of the Blood Hand makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Flames of the Blood Hand is one).
When Flames of the Blood Hand is cast:
427 other cards care about it too. These are the ones with the most connections.
anything is dealt damage — 19,812 cards in the game can cause this (Flames of the Blood Hand is one).
When a player is dealt damage thanks to Flames of the Blood Hand:
5 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Flames of the Blood Hand is one).
When Flames of the Blood Hand is cast:
5 other cards care about it too. These are the ones with the most connections.