Flames of the Blood Hand

Flames of the Blood Hand

Instant

Mana cost: {2}{R}

How we read this card

Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.

on-cast — deals 4 damage

on-cast —

Causes: anything deals noncombat damage, a planeswalker deals noncombat damage, damage is prevented.

Cares about: nothing.

Works well with

a planeswalker deals noncombat damage — 357 cards in the game can cause this (Flames of the Blood Hand is one).

  1. Tamanoa — When Flames of the Blood Hand deals noncombat damage, Tamanoa gains you that much life

1 other card cares about it too. These are the ones with the most connections.

damage is prevented — 568 cards in the game can cause this (Flames of the Blood Hand is one).

When Flames of the Blood Hand has damage prevented:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

anything deals noncombat damage — 3,068 cards in the game can cause this (Flames of the Blood Hand is one).

When Flames of the Blood Hand deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Flames of the Blood Hand is one).

When Flames of the Blood Hand makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Flames of the Blood Hand is one).

When Flames of the Blood Hand is cast:

  1. Invasion of Regatha // Disciples of the Inferno — gets +1/+1
  2. Soul-Scar Mage — gets +1/+1
  3. Tomik, Izzet Sparkmage — gets +1/+1
  4. Tor Wauki the Younger — deals 2 damage
  5. Lunar Mystic — draws you 1 card
  6. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  7. Repeated Reverberation — copies an ability
  8. Riku of Two Reflections — copies a spell
  9. Artist's Talent — draws and discards
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

anything is dealt damage — 19,812 cards in the game can cause this (Flames of the Blood Hand is one).

When a player is dealt damage thanks to Flames of the Blood Hand:

  1. Massacre Girl, Most Wanted — puts a +1/+1 counter on itself
  2. War Elemental — puts that many +1/+1 counters on itself
  3. Darien, King of Kjeldor — makes that many tokens
  4. Blood Hound — puts that many +1/+1 counters on itself
  5. Chandra's Spitfire — gets +3/+0
  6. Wildfire Elemental — gives +1/+0
  7. Master of Barbs — gives +1/+0
  8. Swarmborn Giant — sacrifices itself
  9. Risona, Asari Commander — triggers
  10. Azor's Elocutors — triggers

5 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Flames of the Blood Hand is one).

When Flames of the Blood Hand is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.