Master of Barbs

Master of Barbs

Creature — Lizard Bard

Mana cost: {1}{R}

How we read this card

Menace
Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.

triggered — gives +1/+0

Causes: nothing.

Cares about: anything is dealt damage.

Works well with

a Bard attacks — 130 cards in the game can cause this (Master of Barbs is one).

  1. Chong and Lily, Nomads — When Master of Barbs attacks, Chong and Lily, Nomads triggers

a Lizard attacks — 230 cards in the game can cause this (Master of Barbs is one).

  1. Hired Claw — When Master of Barbs attacks, Hired Claw deals 1 damage

anything attacks — 17,934 cards in the game can cause this (Master of Barbs is one).

When Master of Barbs attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Master of Barbs is one).

When Master of Barbs attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Master of Barbs is one).

When Master of Barbs blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Master of Barbs is one).

When Master of Barbs attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Master of Barbs is one).

When Master of Barbs deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token
  3. Hive Mind Coprocessor — makes you lose life

194 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Master of Barbs is one).

When Master of Barbs is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  6. Summon: Brynhildr — grants haste
  7. Skittering Horror — sacrifices itself
  8. Skittering Skirge — sacrifices itself
  9. Skittering Monstrosity — sacrifices itself
  10. Silverback Elder — triggers

81 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Master of Barbs is one).

When Master of Barbs enters:

  1. Riku of Two Reflections — makes a token
  2. Samwise Gamgee — makes a token
  3. Dual Nature — makes a token
  4. Angelic Sell-Sword — makes a token
  5. Lonis, Cryptozoologist — triggers

28 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Master of Barbs bigger stats
  2. Vibrating Sphere — Vibrating Sphere gives Master of Barbs bigger stats
  3. Quest for the Goblin Lord — Quest for the Goblin Lord gives Master of Barbs bigger stats
  4. Memorial Team Leader — Memorial Team Leader gives Master of Barbs bigger stats
  5. Chronicle of Victory — Chronicle of Victory gives Master of Barbs bigger stats
  6. Door of Destinies — Door of Destinies gives Master of Barbs bigger stats
  7. Infinite Hourglass — Infinite Hourglass gives Master of Barbs bigger stats
  8. Icon of Ancestry — Icon of Ancestry gives Master of Barbs bigger stats
  9. Caged Sun — Caged Sun gives Master of Barbs bigger stats
  10. Gauntlet of Might — Gauntlet of Might gives Master of Barbs bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Hexing Squelcher — Hexing Squelcher gives Master of Barbs ward
  2. Bloodcrusher of Khorne — Bloodcrusher of Khorne gives Master of Barbs trample
  3. Two-Headed Giant of Foriys — Two-Headed Giant of Foriys gives Master of Barbs an extra ability
  4. Foriysian Totem — Foriysian Totem gives Master of Barbs an extra ability
  5. Echo Circlet — Echo Circlet gives Master of Barbs an extra ability
  6. Vanguard's Shield — Vanguard's Shield gives Master of Barbs an extra ability
  7. Akroma's Memorial — Akroma's Memorial gives Master of Barbs first strike, flying, haste, protection, trample and vigilance
  8. Street Riot — Street Riot gives Master of Barbs trample

19,384 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Urabrask the Hidden — Urabrask the Hidden gives Master of Barbs haste
  2. Tannuk, Steadfast Second — Tannuk, Steadfast Second gives Master of Barbs haste
  3. Tuktuk Rubblefort — Tuktuk Rubblefort gives Master of Barbs haste
  4. Anger — Anger gives Master of Barbs haste
  5. Thousand-Year Elixir — Thousand-Year Elixir gives Master of Barbs haste
  6. Barbarian Class — Barbarian Class gives Master of Barbs haste
  7. Emblem of the Warmind — Emblem of the Warmind gives Master of Barbs haste
  8. Fervor — Fervor gives Master of Barbs haste
  9. Rage Reflection — Rage Reflection gives Master of Barbs haste
  10. Rising of the Day — Rising of the Day gives Master of Barbs haste

19,382 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Master of Barbs its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Amorphous Axe — Amorphous Axe gives Master of Barbs an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Master of Barbs an extra creature type

19,390 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 19,392 cards in the game can cause this.

  1. Herald's Horn — Herald's Horn reduces what Master of Barbs costs
  2. Planar Gate — Planar Gate reduces what Master of Barbs costs
  3. Urza's Incubator — Urza's Incubator reduces what Master of Barbs costs

19,389 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Master of Barbs is one).

When Master of Barbs enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

299 other cards care about it too. These are the ones with the most connections.

deal damage to anything — 19,812 cards in the game can cause this.

  1. Lux Artillery — When an opponent is dealt damage thanks to Lux Artillery, Master of Barbs gives +1/+0
  2. Purphoros, God of the Forge — When an opponent is dealt damage thanks to Purphoros, God of the Forge, Master of Barbs gives +1/+0
  3. Dragon Tempest — When Dragon Tempest is dealt damage, Master of Barbs gives +1/+0
  4. Jaya, Venerated Firemage — When Jaya, Venerated Firemage is dealt damage, Master of Barbs gives +1/+0
  5. Electropotence — When Electropotence is dealt damage, Master of Barbs gives +1/+0
  6. Impact Tremors — When an opponent is dealt damage thanks to Impact Tremors, Master of Barbs gives +1/+0
  7. Pandemonium — When Pandemonium is dealt damage, Master of Barbs gives +1/+0
  8. Warstorm Surge — When Warstorm Surge is dealt damage, Master of Barbs gives +1/+0
  9. Where Ancients Tread — When Where Ancients Tread is dealt damage, Master of Barbs gives +1/+0
  10. Arcbond — When a player is dealt damage thanks to Arcbond, Master of Barbs gives +1/+0

19,802 other cards cause it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Master of Barbs is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Master of Barbs enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

39 other cards care about it too. These are the ones with the most connections.