Flamespeaker's Will

Enchantment — Aura

Produces: an Aura being sacrificed, an Aura dying, an artifact dying.

Cares about: a creature dealing combat damage.

Partners

57 cards can cause an Aura being sacrificed.

  1. Three Dog, Galaxy News DJ — When Flamespeaker's Will sacrifices something, Three Dog, Galaxy News DJ makes a token

76 cards can cause an Aura dying.

  1. Mazzy, Truesword Paladin — When Flamespeaker's Will dies, Mazzy, Truesword Paladin triggers

104 cards can cause an Aura or Equipment dying.

  1. Tiana, Ship's Caretaker — When Flamespeaker's Will dies, Tiana, Ship's Caretaker triggers

1,057 cards can cause an artifact dying.

  1. Kibo, Uktabi Prince — When an artifact dies thanks to Flamespeaker's Will, Kibo, Uktabi Prince puts counters on a permanent
  2. Molder Beast — When an artifact dies thanks to Flamespeaker's Will, Molder Beast gives +2/+0
  3. Pain Distributor — When an artifact dies thanks to Flamespeaker's Will, Pain Distributor deals 1 damage

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When Flamespeaker's Will dies, Scrapheap gains you 1 life

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When Flamespeaker's Will sacrifices something, Gorbag of Minas Morgul triggers

3,107 cards can cause an artifact or creature dying.

  1. Tarrian's Soulcleaver — When an artifact dies thanks to Flamespeaker's Will, Tarrian's Soulcleaver puts a counter on a permanent

3,349 cards can cause an artifact, battle, creature, enchantment or planeswalker dying.

  1. Martyr's Bond — When Flamespeaker's Will dies, Martyr's Bond triggers

4,505 cards can cause anything dying.

  1. Creature Bond — When Flamespeaker's Will dies, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When Flamespeaker's Will dies, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When Flamespeaker's Will dies, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →