Gang of Devils

Gang of Devils

Creature — Devil

Mana cost: {5}{R}

How we read this card

When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.

triggered — deals 3 damage

Causes: anything deals noncombat damage.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Gang of Devils onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Gang of Devils onto the battlefield from your library
  3. Polymorph — Polymorph can put Gang of Devils onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Gang of Devils onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Gang of Devils onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Gang of Devils onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Gang of Devils onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Gang of Devils onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Gang of Devils onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Gang of Devils onto the battlefield from your library
  11. Transmogrify — Transmogrify can put Gang of Devils onto the battlefield from your library
  12. Lukka, Coppercoat Outcast — Lukka, Coppercoat Outcast can put Gang of Devils onto the battlefield from your library
  13. Identity Echo — Identity Echo can put Gang of Devils onto the battlefield from your library

10 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Gang of Devils is one).

When Gang of Devils deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Gang of Devils is one).

When Gang of Devils makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Gang of Devils is one).

When Gang of Devils attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Gang of Devils is one).

When Gang of Devils attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

111 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Gang of Devils is one).

When Gang of Devils blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Gang of Devils is one).

When Gang of Devils enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

303 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Gang of Devils is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Gang of Devils enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

40 other cards care about it too. These are the ones with the most connections.