Goblin Marshal

Creature — Goblin Warrior

Produces: a Goblin creature token being created, a Goblin creature token entering the battlefield.

Cares about: nothing.

Partners

87 cards can cause a Goblin entering the battlefield.

  1. Quest for the Goblin Lord — When a Goblin enters thanks to Goblin Marshal, Quest for the Goblin Lord puts counters on itself
  2. Goblin Assassin — When a Goblin enters thanks to Goblin Marshal, Goblin Assassin triggers

2,615 cards can cause a creature token being created.

  1. Staff of the Storyteller — When Goblin Marshal makes a Goblin token, Staff of the Storyteller puts counters on a permanent

2,615 cards can cause a creature token entering the battlefield.

  1. Anointer Priest — When a Goblin enters thanks to Goblin Marshal, Anointer Priest gains you 1 life
  2. Securitron Squadron — When a Goblin enters thanks to Goblin Marshal, Securitron Squadron puts counters on a permanent
  3. Nesting Dovehawk — When a Goblin enters thanks to Goblin Marshal, Nesting Dovehawk puts counters on a permanent

3,442 cards can cause a creature entering the battlefield.

  1. Kindred Discovery — When a Goblin enters thanks to Goblin Marshal, Kindred Discovery draws you 1 card
  2. Bogwater Lumaret — When a Goblin enters thanks to Goblin Marshal, Bogwater Lumaret gains you 1 life
  3. Dragon Fangs — When Goblin Marshal enters, Dragon Fangs brings a card back

3,521 cards can cause a token being created.

  1. Diregraf Horde — When Goblin Marshal makes a Goblin token, Diregraf Horde hits a graveyard

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →