edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {2}{U}{U}
As an additional cost to cast this spell, sacrifice a creature.
static —
Enchant creature
You control enchanted creature.
static —
Enchanted creature gets +1/+1.
static — gives +1/+1
Causes: sacrifice a creature, a creature dies, take control of a creature.
Cares about: a creature to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (Grafted Identity is one).
an Aura enters the battlefield — 1,257 cards in the game can cause this (Grafted Identity is one).
When Grafted Identity enters:
4 other cards care about it too. These are the ones with the most connections.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Grafted Identity is one).
When a creature is sacrificed thanks to Grafted Identity:
a creature is sacrificed — 1,741 cards in the game can cause this (Grafted Identity is one).
When a creature is sacrificed thanks to Grafted Identity:
19 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Grafted Identity is one).
Grafted Identity puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Grafted Identity is one).
When a creature dies thanks to Grafted Identity:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Grafted Identity is one).
451 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Grafted Identity is one).
When a creature hits the graveyard thanks to Grafted Identity:
11 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Grafted Identity is one).
4 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Grafted Identity is one).
When Grafted Identity is cast:
260 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Grafted Identity is one).
32 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Grafted Identity is one).
14 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Grafted Identity is one).
440 other cards care about it too. These are the ones with the most connections.