edhseer Commander synergy, explained
Creature — Bat
Mana cost: {1}{B}
Flying
This creature gets +1/+1 until end of turn.
activated {B}, Pay 1 life —
activated {B}, Pay 1 life — gives +1/+1
Causes: make a player lose life.
Cares about: nothing.
a Bat attacks — 103 cards in the game can cause this (Grimclaw Bats is one).
life is lost — 3,160 cards in the game can cause this (Grimclaw Bats is one).
When Grimclaw Bats makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Grimclaw Bats is one).
When Grimclaw Bats attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Grimclaw Bats is one).
When Grimclaw Bats attacks:
180 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Grimclaw Bats is one).
When Grimclaw Bats blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Grimclaw Bats is one).
When Grimclaw Bats attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Grimclaw Bats is one).
When Grimclaw Bats deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Grimclaw Bats is one).
When Grimclaw Bats enters:
302 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Grimclaw Bats is one).
41 other cards care about it too. These are the ones with the most connections.