Grixis Charm

Grixis Charm

Instant

Mana cost: {U}{B}{R}

How we read this card

Return target permanent to its owner's hand.

on-cast — bounce

Target creature gets -4/-4 until end of turn.

on-cast — shrinks a creature by -4/-4

Creatures you control get +2/+0 until end of turn.

on-cast — gives +2/+0

Causes: you face a dilemma, a permanent leaves the battlefield.

Cares about: nothing.

Works well with

a permanent leaves the battlefield — 315 cards in the game can cause this (Grixis Charm is one).

  1. Super Shredder — When a permanent leaves the battlefield thanks to Grixis Charm, Super Shredder puts a +1/+1 counter on itself

1 other card cares about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Grixis Charm is one).

When Grixis Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an instant is cast — 3,931 cards in the game can cause this (Grixis Charm is one).

When Grixis Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Gale, Waterdeep Prodigy — brings a card back
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Grixis Charm is one).

When Grixis Charm is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.