edhseer Commander synergy, explained
Creature — Spirit Knight
Mana cost: {1}{W}{W}
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out.
triggered —
Causes: a creature phases out.
Cares about: nothing.
a Knight attacks — 547 cards in the game can cause this (Guardian of Faith is one).
a Knight deals combat damage — 547 cards in the game can cause this (Guardian of Faith is one).
a Knight enters the battlefield — 592 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith enters:
a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Guardian of Faith is one).
a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Guardian of Faith is one).
a Spirit enters the battlefield — 863 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith enters:
anything attacks — 17,934 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith is cast:
84 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Guardian of Faith is one).
When Guardian of Faith enters:
301 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Guardian of Faith is one).
39 other cards care about it too. These are the ones with the most connections.