edhseer Commander synergy, explained
Land
Add {C}.
activated {T} — adds 1 mana
Target creature gains haste until end of turn.
activated {R}, {T} — grants haste
If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
activated {3}{R}{R}, {T} —
activated {3}{R}{R}, {T} —
Causes: exile a creature, exile a land, a creature leaves the battlefield, a land leaves the battlefield, put anything onto the battlefield.
Cares about: the other half of its meld pair.
the other half of its meld pair — 1 card in the game can cause this (Hanweir Battlements is one).
a nontoken creature is exiled — 995 cards in the game can cause this (Hanweir Battlements is one).
a creature is exiled — 1,003 cards in the game can cause this (Hanweir Battlements is one).
When Hanweir Battlements is exiled:
1 other card cares about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Hanweir Battlements is one).
When Hanweir Battlements enters:
199 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Hanweir Battlements is one).
anything enters the battlefield — 26,499 cards in the game can cause this (Hanweir Battlements is one).
18 other cards care about it too. These are the ones with the most connections.