Haste Magic

Haste Magic

Instant

Mana cost: {1}{R}

How we read this card

Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.

on-cast — gives +3/+1

on-cast — grants haste

on-cast —

Causes: exile a card.

Cares about: nothing.

Works well with

anything is exiled — 2,497 cards in the game can cause this (Haste Magic is one).

  1. The War Doctor — When a permanent is exiled thanks to Haste Magic, The War Doctor puts a time counter on itself

an instant is cast — 3,931 cards in the game can cause this (Haste Magic is one).

When Haste Magic is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Bill Potts — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Haste Magic is one).

When Haste Magic is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.