Heartmender

Heartmender

Creature — Elemental

Mana cost: {2}{G/W}{G/W}

How we read this card

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

triggered —

Persist

Causes: remove a counter from a creature.

Cares about: an upkeep.

Works well with

an Elemental enters the battlefield — 754 cards in the game can cause this (Heartmender is one).

When Heartmender enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

a creature gets a counter — 2,691 cards in the game can cause this (Heartmender is one).

When Heartmender gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Wickersmith's Tools — puts a charge counter on itself
  3. Hapatra, Vizier of Poisons — makes a token
  4. Flourishing Defenses — makes a token
  5. Nest of Scarabs — makes that many tokens
  6. Obelisk Spider — makes each opponent lose 1 life
  7. Auntie Ool, Cursewretch — draws you 1 card
  8. Danny Pink — draws you 1 card
  9. Mikey & Leo, Chaos & Order — draws you 1 card
  10. Rikku, Resourceful Guardian — triggers

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Heartmender is one).

  1. All Will Be One — When Heartmender gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Heartmender is one).

When Heartmender attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Heartmender is one).

When Heartmender attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Heartmender is one).

When Heartmender blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Heartmender is one).

When Heartmender attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Heartmender is one).

When Heartmender deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token
  3. Hive Mind Coprocessor — makes you lose life

194 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Heartmender is one).

When Heartmender enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Heartmender is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Heartmender enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.