edhseer Commander synergy, explained
Instant // Instant
Mana cost: {1}{B}{R} // {3}{R}{G}
Target player sacrifices an artifact or creature of their choice. Hit deals damage to that player equal to that permanent's mana value.
on-cast —
on-cast — deals that permanent's mana value damage
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
on-cast — gives +1/+0 for each other attacking creature
Causes: sacrifice an artifact, sacrifice a creature, an artifact is put into a graveyard from the battlefield, a creature dies, anything deals noncombat damage.
Cares about: nothing.
anything leaves the battlefield — 1 card in the game can cause this (Hit is one).
a nontoken artifact is sacrificed — 740 cards in the game can cause this (Hit is one).
an artifact is sacrificed — 761 cards in the game can cause this (Hit is one).
4 other cards care about it too. These are the ones with the most connections.
an artifact in a graveyard — 1,226 cards in the game can cause this (Hit is one).
Hit // Run puts cards into the:
179 other cards care about it too. These are the ones with the most connections.
a nontoken artifact is put into a graveyard from the battlefield — 1,226 cards in the game can cause this (Hit is one).
an artifact goes to a graveyard — 1,250 cards in the game can cause this (Hit is one).
When a creature or artifact hits the graveyard thanks to Hit // Run:
an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (Hit is one).
When an artifact is put into a graveyard from the battlefield thanks to Hit // Run:
32 other cards care about it too. These are the ones with the most connections.
an artifact leaves the battlefield — 1,680 cards in the game can cause this (Hit is one).
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Hit is one).
1 other card cares about it too. These are the ones with the most connections.
a creature is sacrificed — 1,741 cards in the game can cause this (Hit is one).
When a creature is sacrificed thanks to Hit // Run:
19 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Hit is one).
Hit // Run puts cards into the graveyard that:
804 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Hit is one).
17 other cards care about it too. These are the ones with the most connections.