Hopeful Initiate

Hopeful Initiate

Creature — Human Warlock

Mana cost: {W}

How we read this card

Training
Destroy target artifact or enchantment.

activated {2}{W}, Remove two +1/+1 counters from among creatures you control —

activated {2}{W}, Remove two +1/+1 counters from among creatures you control —

Causes: remove a counter from a creature, an artifact is put into a graveyard from the battlefield, an enchantment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a Human gets a counter — 326 cards in the game can cause this (Hopeful Initiate is one).

  1. Cloaked Cadet — When Hopeful Initiate gets a counter, Cloaked Cadet draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Hopeful Initiate is one).

Hopeful Initiate puts cards into the:

  1. Bilbo, Unexpected Adventurer — graveyard that Bilbo, Unexpected Adventurer can bring back
  2. Narset, Enlightened Exile — graveyard that Narset, Enlightened Exile can bring back
  3. Fallaji Archaeologist — graveyard that Fallaji Archaeologist can bring back
  4. Saprazzan Bailiff — graveyard that Saprazzan Bailiff can bring back
  5. Chandra, Chill of Compliance — graveyard that Chandra, Chill of Compliance can bring back
  6. Open the Vaults — graveyard that Open the Vaults can bring back
  7. Mine Excavation — graveyard that Mine Excavation can bring back
  8. Cantivore — graveyard, and Cantivore gets bigger

106 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Hopeful Initiate is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Hopeful Initiate, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

an artifact in a graveyard — 1,226 cards in the game can cause this (Hopeful Initiate is one).

Hopeful Initiate puts cards into the:

  1. T'Chaka, Venerable King — graveyard that T'Chaka, Venerable King can bring back
  2. Goblin Welder — graveyard that Goblin Welder can bring back
  3. Tomakul Scrapsmith — graveyard that Tomakul Scrapsmith can bring back
  4. Anrakyr the Traveller — graveyard that Anrakyr the Traveller can bring back
  5. Scrap Mastery — graveyard that Scrap Mastery can bring back
  6. Donnie & April, Adorkable Duo — graveyard that Donnie & April, Adorkable Duo can bring back
  7. Keeper of the Cadence — graveyard that Keeper of the Cadence can bring back
  8. Grasping Tentacles — graveyard that Grasping Tentacles can bring back
  9. Slag Fiend — graveyard, and Slag Fiend gets bigger
  10. Dakkon, Shadow Slayer — graveyard that Dakkon, Shadow Slayer can bring back

179 other cards care about it too. These are the ones with the most connections.

an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (Hopeful Initiate is one).

When an artifact is put into a graveyard from the battlefield thanks to Hopeful Initiate:

  1. Party Dude — draws you 1 card
  2. Tezzeret's Touch — brings a card back
  3. Krenko, Baron of Tin Street — makes a token
  4. Shard of the Void Dragon — puts 2 +1/+1 counters on itself
  5. Kibo, Uktabi Prince — puts a counter on an Ape or Monkey
  6. Ich-Tekik, Salvage Splicer — puts a +1/+1 counter on itself
  7. Gremlin Infestation — makes a token
  8. Summoning Station — untaps itself
  9. Pain Distributor — deals 1 damage
  10. Fangren Marauder — gains you 5 life

32 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Hopeful Initiate is one).

When Hopeful Initiate gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Moss-Pit Skeleton — returns itself from the graveyard

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Hopeful Initiate is one).

  1. All Will Be One — When Hopeful Initiate gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Hopeful Initiate is one).

When Hopeful Initiate enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Hopeful Initiate is one).

When Hopeful Initiate attacks:

  1. Shaun, Father of Synths — makes a token
  2. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent

140 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Hopeful Initiate is one).

When Hopeful Initiate is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Hopeful Initiate is one).

When Hopeful Initiate enters:

  1. Dual Nature — makes a token
  2. Samwise Gamgee — makes a token

31 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Hopeful Initiate is one).

When Hopeful Initiate enters:

  1. Fathom Mage — puts a counter on itself
  2. Enduring Innocence — draws you 1 card
  3. Enduring Courage — gives +2/+0

390 other cards care about it too. These are the ones with the most connections.