Hush

Sorcery

Produces: an enchantment dying.

Cares about: nothing.

Partners

1 cards can cause an enchantment leaving the battlefield.

  1. Diabolic Servitude — When Diabolic Servitude leaves the battlefield thanks to Hush, it triggers

633 cards can cause an enchantment dying.

  1. Wicked Visitor — When an enchantment dies thanks to Hush, Wicked Visitor costs each opponent 1 life
  2. Starfield Mystic — When an enchantment dies thanks to Hush, Starfield Mystic puts a counter on a permanent
  3. Savior of the Sleeping — When an enchantment dies thanks to Hush, Savior of the Sleeping puts a counter on a permanent

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When an enchantment dies thanks to Hush, Scrapheap gains you 1 life

3,349 cards can cause an artifact, battle, creature, enchantment or planeswalker dying.

  1. Martyr's Bond — When an enchantment dies thanks to Hush, Martyr's Bond triggers

4,505 cards can cause anything dying.

  1. Creature Bond — When an enchantment dies thanks to Hush, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When an enchantment dies thanks to Hush, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When an enchantment dies thanks to Hush, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →