edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{G}
Target creature you control deals damage equal to its power to target creature an opponent controls.
on-cast — deals its power damage
Destroy target artifact or enchantment.
on-cast —
Rebound
Causes: you face a dilemma, a creature deals noncombat damage, an artifact is put into a graveyard from the battlefield, an enchantment is put into a graveyard from the battlefield.
Cares about: nothing.
you face a dilemma — 739 cards in the game can cause this (It's Clobberin' Time! is one).
When It's Clobberin' Time! poses a dilemma:
an enchantment in a graveyard — 983 cards in the game can cause this (It's Clobberin' Time! is one).
It's Clobberin' Time! puts cards into the:
106 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (It's Clobberin' Time! is one).
9 other cards care about it too. These are the ones with the most connections.
an artifact in a graveyard — 1,226 cards in the game can cause this (It's Clobberin' Time! is one).
It's Clobberin' Time! puts cards into the:
179 other cards care about it too. These are the ones with the most connections.
an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (It's Clobberin' Time! is one).
When an artifact is put into a graveyard from the battlefield thanks to It's Clobberin' Time!:
32 other cards care about it too. These are the ones with the most connections.
a creature deals noncombat damage — 1,420 cards in the game can cause this (It's Clobberin' Time! is one).
When a creature deals noncombat damage thanks to It's Clobberin' Time!:
13 other cards care about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (It's Clobberin' Time! is one).
When a creature deals noncombat damage thanks to It's Clobberin' Time!:
36 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (It's Clobberin' Time! is one).
When It's Clobberin' Time! is cast:
427 other cards care about it too. These are the ones with the most connections.