Jungle Patrol

Jungle Patrol

Creature — Human Soldier

Mana cost: {3}{G}

How we read this card

Create a 0/1 green Wall creature token with defender named Wood.

activated {1}{G}, {T} — makes a token

Add {R}.

activated Sacrifice a token named Wood —

activated Sacrifice a token named Wood — adds 1 mana

Causes: create a Wall creature token, put a Wall creature token onto the battlefield, sacrifice a token, a token is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Jungle Patrol is one).

  1. Nadier, Agent of the Duskenel — When you sacrifice a token named Wood to Jungle Patrol, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself

2 other cards care about it too. These are the ones with the most connections.

a token is sacrificed — 90 cards in the game can cause this (Jungle Patrol is one).

When you sacrifice a token named Wood to Jungle Patrol:

  1. Mirkwood Bats — makes each opponent lose 1 life
  2. Eloise, Nephalia Sleuth — surveils
  3. The Sackville-Bagginses — makes each opponent lose 1 life
  4. Burdened Aerialist — grants flying
  5. Shire Shirriff — exiles a creature an opponent controls

a token is put into a graveyard from the battlefield — 122 cards in the game can cause this (Jungle Patrol is one).

  1. Tatsumasa, the Dragon's Fang — When you sacrifice a token named Wood to Jungle Patrol, Tatsumasa, the Dragon's Fang exiles itself

a token leaves the battlefield — 182 cards in the game can cause this (Jungle Patrol is one).

When you sacrifice a token named Wood to Jungle Patrol:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Jungle Patrol is one).

  1. Veteran's Armaments — When Jungle Patrol enters, Veteran's Armaments triggers

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Birthing Ritual — Jungle Patrol makes fodder for Birthing Ritual
  2. Industrial Advancement — Jungle Patrol makes fodder for Industrial Advancement
  3. Killer Instinct — Jungle Patrol makes fodder for Killer Instinct
  4. Divergent Transformations — Jungle Patrol makes fodder for Divergent Transformations
  5. Transmogrify — Jungle Patrol makes fodder for Transmogrify

2,715 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Jungle Patrol is one).

When a Wall enters thanks to Jungle Patrol:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Jungle Patrol is one).

  1. Staff of the Storyteller — When Jungle Patrol makes a Wall token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Jungle Patrol is one).

  1. Gorbag of Minas Morgul — When you sacrifice a token named Wood to Jungle Patrol, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Jungle Patrol is one).

When a Wall enters thanks to Jungle Patrol:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Jungle Patrol is one).

When Jungle Patrol makes a Wall token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent

18 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Jungle Patrol is one).

When Jungle Patrol enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Jungle Patrol is one).

When Jungle Patrol attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers

124 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Jungle Patrol is one).

When Jungle Patrol attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

205 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Jungle Patrol is one).

  1. Tide of War — When Jungle Patrol blocks, Tide of War sacrifices a creature

30 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Jungle Patrol is one).

  1. God-Eternal Oketra — When Jungle Patrol is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Jungle Patrol is one).

  1. Enduring Innocence — When a Wall enters thanks to Jungle Patrol, Enduring Innocence draws you 1 card
  2. Enduring Courage — When a Wall enters thanks to Jungle Patrol, Enduring Courage gives +2/+0
  3. Slash, Reptile Rampager — When a Wall enters thanks to Jungle Patrol, Slash, Reptile Rampager deals 2 damage
  4. Ray Fillet, Wave Warrior — When Jungle Patrol enters, Ray Fillet, Wave Warrior puts a counter on itself
  5. The Neutrinos — When a Wall enters thanks to Jungle Patrol, The Neutrinos gets +1/+0
  6. Wingnut, Bat on the Belfry — When a Wall enters thanks to Jungle Patrol, Wingnut, Bat on the Belfry grants flying, haste and menace
  7. Aetherstorm Roc — When a Wall enters thanks to Jungle Patrol, Aetherstorm Roc puts a counter on a permanent you control
  8. Raphael, Most Attitude — When a Wall enters thanks to Jungle Patrol, Raphael, Most Attitude exiles a card from your library

338 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Jungle Patrol is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Wall enters thanks to Jungle Patrol, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.