Jungle Patrol

Creature — Human Soldier

Produces: a Wall creature token being created, a Wall creature token entering the battlefield, a token being sacrificed, a token dying.

Cares about: nothing.

Partners

76 cards can cause a token being sacrificed.

  1. Mirkwood Bats — When a permanent sacrifices something thanks to Jungle Patrol, Mirkwood Bats costs each opponent 1 life
  2. The Sackville-Bagginses — When a permanent sacrifices something thanks to Jungle Patrol, The Sackville-Bagginses costs each opponent 1 life
  3. Shire Shirriff — When a permanent sacrifices something thanks to Jungle Patrol, Shire Shirriff triggers

85 cards can cause a token dying.

  1. Tatsumasa, the Dragon's Fang — When a permanent dies thanks to Jungle Patrol, Tatsumasa, the Dragon's Fang triggers

114 cards can cause a token leaving the battlefield.

  1. Ugin, the Ineffable — When a permanent leaves the battlefield thanks to Jungle Patrol, Ugin, the Ineffable triggers
  2. Boomer Scrapper — When a permanent leaves the battlefield thanks to Jungle Patrol, Boomer Scrapper puts a counter on a permanent
  3. Nadier's Nightblade — When a permanent leaves the battlefield thanks to Jungle Patrol, Nadier's Nightblade costs each opponent 1 life

2,615 cards can cause a creature token being created.

  1. Staff of the Storyteller — When Jungle Patrol makes a Wall token, Staff of the Storyteller puts counters on a permanent

2,615 cards can cause a creature token entering the battlefield.

  1. Anointer Priest — When a Wall enters thanks to Jungle Patrol, Anointer Priest gains you 1 life
  2. Securitron Squadron — When a Wall enters thanks to Jungle Patrol, Securitron Squadron puts counters on a permanent
  3. Nesting Dovehawk — When a Wall enters thanks to Jungle Patrol, Nesting Dovehawk puts counters on a permanent

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When a permanent sacrifices something thanks to Jungle Patrol, Gorbag of Minas Morgul triggers

3,442 cards can cause a creature entering the battlefield.

  1. Kindred Discovery — When a Wall enters thanks to Jungle Patrol, Kindred Discovery draws you 1 card
  2. Yorvo, Lord of Garenbrig — When a Wall enters thanks to Jungle Patrol, Yorvo, Lord of Garenbrig puts a counter on a permanent
  3. Bogwater Lumaret — When a Wall enters thanks to Jungle Patrol, Bogwater Lumaret gains you 1 life

3,521 cards can cause a token being created.

  1. Diregraf Horde — When Jungle Patrol makes a Wall token, Diregraf Horde hits a graveyard

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →