Karmic Guide

Karmic Guide

Creature — Angel Spirit

Mana cost: {3}{W}{W}

How we read this card

Flying, protection from black
Echo {3}{W}{W}
When this creature enters, return target creature card from your graveyard to the battlefield.

triggered — brings a card back

Causes: put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

an Angel creature in a graveyard — 5 cards in the game can cause this (Karmic Guide is one).

  1. Bruna, the Fading Light — When Karmic Guide is in the graveyard, Bruna, the Fading Light can bring it back

an Angel is put into a graveyard from the battlefield — 6 cards in the game can cause this (Karmic Guide is one).

When Karmic Guide is put into a graveyard from the battlefield:

  1. Bishop of Wings — makes a token
  2. Rampage of the Valkyries — makes an opponent sacrifice a creature

a nontoken Spirit is put into a graveyard from the battlefield — 54 cards in the game can cause this (Karmic Guide is one).

  1. Millicent, Restless Revenant — When Karmic Guide is put into a graveyard from the battlefield, Millicent, Restless Revenant makes a token

a Spirit in a graveyard — 54 cards in the game can cause this (Karmic Guide is one).

When Karmic Guide is in the graveyard:

  1. Iname, Life Aspect — can bring it back
  2. Angel of Flight Alabaster — can bring it back

an Angel enters the battlefield — 354 cards in the game can cause this (Karmic Guide is one).

When Karmic Guide enters:

  1. Youthful Valkyrie — puts a +1/+1 counter on itself
  2. Seraph Sanctuary — gains you 1 life
  3. Righteous Valkyrie — gains you that creature's toughness life

1 other card cares about it too. These are the ones with the most connections.

an Angel creature it applies animate to — 357 cards in the game can cause this.

  1. Angelic Armaments — Angelic Armaments gives Karmic Guide life as a creature

356 other cards cause it too. These are the ones with the most connections.

a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Karmic Guide is one).

  1. Baboon Spirit — When Karmic Guide enters, Baboon Spirit makes a token

a Spirit enters the battlefield — 863 cards in the game can cause this (Karmic Guide is one).

When Karmic Guide enters:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

a Spirit creature it boosts — 889 cards in the game can cause this.

  1. Gallows Warden — Gallows Warden gives Karmic Guide bigger stats
  2. Long-Forgotten Gohei — Long-Forgotten Gohei gives Karmic Guide bigger stats

887 other cards cause it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Karmic Guide is one).

When Karmic Guide leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Karmic Guide is one).

When you sacrifice Karmic Guide:

  1. Fumulus, the Infestation — makes a token
  2. Bag of Devouring — exiles it

a creature is sacrificed — 1,741 cards in the game can cause this (Karmic Guide is one).

When you sacrifice Karmic Guide:

  1. Ziatora, the Incinerator — deals that creature's power damage
  2. Dina, Essence Brewer — draws you 1 card
  3. Fleshtaker — gains you 1 life
  4. Body Dropper — puts a +1/+1 counter on itself
  5. Smothering Abomination — draws you 1 card
  6. Kels, Fight Fixer — draws you 1 card
  7. Caesar, Legion's Emperor — triggers
  8. Grist, the Hunger Tide — kills a creature or planeswalker an opponent controls
  9. Cabal Therapist — triggers
  10. Rakdos, the Muscle — exiles a card from an opponent's library

19 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Karmic Guide is one).

When Karmic Guide leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this.

  1. Chainer, Dementia Master — When Karmic Guide is in the graveyard, Chainer, Dementia Master can bring it back
  2. Havengul Lich — When Karmic Guide is in the graveyard, Havengul Lich can bring it back
  3. Liliana the Repentant — When Karmic Guide is in the graveyard, Liliana the Repentant can bring it back
  4. Paleoloth — When Karmic Guide is in the graveyard, Paleoloth can bring it back
  5. Chainer, Nightmare Adept — When Karmic Guide is in the graveyard, Chainer, Nightmare Adept can bring it back
  6. Banon, the Returners' Leader — When Karmic Guide is in the graveyard, Banon, the Returners' Leader can bring it back
  7. Sword of Light and Shadow — When Karmic Guide is in the graveyard, Sword of Light and Shadow can bring it back
  8. Necromantic Thirst — When Karmic Guide is in the graveyard, Necromantic Thirst can bring it back
  9. Krile Baldesion — When Karmic Guide is in the graveyard, Krile Baldesion can bring it back
  10. Blasting Station — Blasting Station puts cards into the graveyard that Karmic Guide can bring back
  11. Saw — Saw puts cards into the graveyard that Karmic Guide can bring back
  12. Hot Soup — Hot Soup puts cards into the graveyard that Karmic Guide can bring back
  13. Dead-Iron Sledge — Dead-Iron Sledge puts cards into the graveyard that Karmic Guide can bring back
  14. Wayward Angel — Wayward Angel puts cards into the graveyard that Karmic Guide can bring back
  15. Kirtar's Wrath — Kirtar's Wrath puts cards into the graveyard that Karmic Guide can bring back
  16. Kjeldoran Elite Guard — When Kjeldoran Elite Guard is in the graveyard, Karmic Guide can bring it back
  17. Kjeldoran Guard — When Kjeldoran Guard is in the graveyard, Karmic Guide can bring it back
  18. Basalt Golem — Basalt Golem puts cards into the graveyard that Karmic Guide can bring back
  19. Angelic Aberration — Angelic Aberration puts cards into the graveyard that Karmic Guide can bring back

994 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Karmic Guide is one).

When Karmic Guide attacks:

  1. Shaun, Father of Synths — makes a token
  2. Surgical Suite // Hospital Room — puts a counter on a creature

148 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Karmic Guide is one).

  1. Chorale of the Void — When Karmic Guide attacks, Chorale of the Void brings a card back

219 other cards care about it too. These are the ones with the most connections.

put a creature onto the battlefield — 19,800 cards in the game can cause this.

  1. Getaway Glamer — When Karmic Guide enters thanks to Getaway Glamer, it brings a card back

19,799 other cards cause it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Karmic Guide is one).

  1. Malik, Grim Manipulator — When Malik, Grim Manipulator enters thanks to Karmic Guide, it triggers
  2. Legate Lanius, Caesar's Ace — When Legate Lanius, Caesar's Ace enters thanks to Karmic Guide, it makes an opponent sacrifice a creature

109 other cards care about it too. These are the ones with the most connections.