Kazandu Mammoth // Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Creature — Elephant // Land

Mana cost: {1}{G}{G}

How we read this card

Whenever a land you control enters, this creature gets +2/+2 until end of turn.

triggered — gives +2/+2

This land enters tapped.
Add {G}.

activated {T} — adds 1 mana

Causes: nothing.

Cares about: a land enters the battlefield.

Works well with

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Wrenn and Realmbreaker — Wrenn and Realmbreaker gives Kazandu Mammoth // Kazandu Valley an extra ability
  2. Bootleggers' Stash — Bootleggers' Stash gives Kazandu Mammoth // Kazandu Valley an extra ability
  3. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Kazandu Mammoth // Kazandu Valley an extra ability
  4. Chromatic Lantern — Chromatic Lantern gives Kazandu Mammoth // Kazandu Valley an extra ability
  5. Prismatic Omen — Prismatic Omen gives Kazandu Mammoth // Kazandu Valley an extra ability
  6. Petrified Hamlet — Petrified Hamlet gives Kazandu Mammoth // Kazandu Valley an extra ability

1,231 other cards cause it too. These are the ones with the most connections.

a land it grants types to — 1,237 cards in the game can cause this.

  1. Invasion of Zendikar // Awakened Skyclave — Invasion of Zendikar // Awakened Skyclave gives Kazandu Mammoth // Kazandu Valley an extra land type
  2. Nylea's Presence — Nylea's Presence gives Kazandu Mammoth // Kazandu Valley an extra land type

1,235 other cards cause it too. These are the ones with the most connections.

a land it boosts — 1,237 cards in the game can cause this.

  1. Earth Surge — Earth Surge gives Kazandu Mammoth // Kazandu Valley bigger stats

1,236 other cards cause it too. These are the ones with the most connections.

a land it applies animate to — 1,237 cards in the game can cause this.

  1. Living Plane — Living Plane gives Kazandu Mammoth // Kazandu Valley life as a creature
  2. Nature's Revolt — Nature's Revolt gives Kazandu Mammoth // Kazandu Valley life as a creature

1,235 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this.

  1. Primeval Bounty — When Kazandu Mammoth // Kazandu Valley enters, Primeval Bounty gains you 3 life
  2. Dancing from Dark to Dawn — When Kazandu Mammoth // Kazandu Valley enters, Dancing from Dark to Dawn makes a token
  3. Toph, Earthbending Master — When Kazandu Mammoth // Kazandu Valley enters, Toph, Earthbending Master puts a counter on a permanent
  4. Emeria Shepherd — When Kazandu Mammoth // Kazandu Valley enters, Emeria Shepherd brings a card back
  5. Quest for the Necropolis — When Kazandu Mammoth // Kazandu Valley enters, Quest for the Necropolis puts a quest counter on itself
  6. Soul Stair Expedition — When Kazandu Mammoth // Kazandu Valley enters, Soul Stair Expedition puts a quest counter on itself
  7. Nissa of Shadowed Boughs — When Kazandu Mammoth // Kazandu Valley enters, Nissa of Shadowed Boughs puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — When Kazandu Mammoth // Kazandu Valley enters, Thranduil, Sindarin Liege // Silvan Rally makes a token
  9. Silvan Reveler — When Kazandu Mammoth // Kazandu Valley enters, Silvan Reveler returns itself from the graveyard
  10. Floral Evoker — When Kazandu Mammoth // Kazandu Valley enters, Floral Evoker puts a +1/+1 counter on itself
  11. Fecund Greenshell — When a land enters thanks to Fecund Greenshell, Kazandu Mammoth // Kazandu Valley gets +2/+2
  12. The Earth King — When a land enters thanks to The Earth King, Kazandu Mammoth // Kazandu Valley gets +2/+2
  13. Staff of Titania — When a Forest or Dryad enters thanks to Staff of Titania, Kazandu Mammoth // Kazandu Valley gets +2/+2
  14. Contaminant Grafter — When a land enters thanks to Contaminant Grafter, Kazandu Mammoth // Kazandu Valley gets +2/+2
  15. Kodama of the West Tree — When a land enters thanks to Kodama of the West Tree, Kazandu Mammoth // Kazandu Valley gets +2/+2
  16. Bitterthorn, Nissa's Animus — When a land enters thanks to Bitterthorn, Nissa's Animus, Kazandu Mammoth // Kazandu Valley gets +2/+2
  17. Sword of the Animist — When a land enters thanks to Sword of the Animist, Kazandu Mammoth // Kazandu Valley gets +2/+2
  18. Explorer's Scope — When a land enters thanks to Explorer's Scope, Kazandu Mammoth // Kazandu Valley gets +2/+2
  19. Dragon-Cursed Halls — When Dragon-Cursed Halls enters, Kazandu Mammoth // Kazandu Valley gets +2/+2
  20. One with Nature — When a land enters thanks to One with Nature, Kazandu Mammoth // Kazandu Valley gets +2/+2

689 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Kazandu Mammoth is one).

When Kazandu Mammoth // Kazandu Valley attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Kazandu Mammoth is one).

When Kazandu Mammoth // Kazandu Valley attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Kazandu Mammoth is one).

When Kazandu Mammoth // Kazandu Valley blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 17,934 cards in the game can cause this (Kazandu Mammoth is one).

  1. Primo, the Unbounded — When Kazandu Mammoth // Kazandu Valley deals combat damage, Primo, the Unbounded makes a token

196 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Kazandu Mammoth is one).

  1. Mardu Ascendancy — When Kazandu Mammoth // Kazandu Valley attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Embodiment of Insight — Embodiment of Insight gives Kazandu Mammoth // Kazandu Valley vigilance

19,391 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Kazandu Mammoth is one).

When Kazandu Mammoth // Kazandu Valley enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. The Neutrinos — gets +1/+0
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Aetherstorm Roc — puts a counter on a permanent you control
  5. Raphael, Most Attitude — exiles a card from your library

305 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Kazandu Mammoth is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Kazandu Mammoth // Kazandu Valley enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

46 other cards care about it too. These are the ones with the most connections.