Light the Way

Light the Way

Instant

Mana cost: {W}

How we read this card

Put a +1/+1 counter on target creature or Vehicle. Untap it.

on-cast — puts a counter on it

on-cast — untaps a permanent

Return target permanent you control to its owner's hand.

on-cast — bounce

Causes: you face a dilemma, put a counter on anything, untap a permanent, a permanent leaves the battlefield.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Light the Way is one).

  1. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Light the Way, it triggers

a nontoken permanent leaves the battlefield — 313 cards in the game can cause this (Light the Way is one).

  1. Genku, Future Shaper — When a permanent leaves the battlefield thanks to Light the Way, Genku, Future Shaper makes a token

a permanent leaves the battlefield — 315 cards in the game can cause this (Light the Way is one).

When a permanent leaves the battlefield thanks to Light the Way:

  1. Super Shredder — puts a +1/+1 counter on itself
  2. Nefarious Imp — scries

you face a dilemma — 739 cards in the game can cause this (Light the Way is one).

When Light the Way poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an instant is cast — 3,931 cards in the game can cause this (Light the Way is one).

When Light the Way is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Light the Way is one).

  1. All Will Be One — When a creature or Vehicle gets a counter thanks to Light the Way, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Light the Way is one).

When Light the Way is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.