edhseer Commander synergy, explained
Sorcery
Mana cost: {X}{R}
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
on-cast — deals X damage
on-cast — deals 1 damage
Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
Causes: anything deals noncombat damage, a creature deals noncombat damage, a planeswalker deals noncombat damage.
Cares about: nothing.
a planeswalker deals noncombat damage — 357 cards in the game can cause this (Light Up the Night is one).
1 other card cares about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (Light Up the Night is one).
When Light Up the Night deals noncombat damage:
36 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Light Up the Night is one).
When Light Up the Night makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Light Up the Night is one).
When Light Up the Night is cast:
424 other cards care about it too. These are the ones with the most connections.
a creature is dealt damage — 18,923 cards in the game can cause this (Light Up the Night is one).
When a creature is dealt damage thanks to Light Up the Night:
17 other cards care about it too. These are the ones with the most connections.
anything is dealt damage — 19,812 cards in the game can cause this (Light Up the Night is one).
When Light Up the Night is dealt damage:
5 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Light Up the Night is one).
When Light Up the Night is cast:
5 other cards care about it too. These are the ones with the most connections.