edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{R}
When this enchantment enters, create a 2/2 red and white Spirit creature token.
triggered — makes a token
Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.
triggered — gives +2/+0
Causes: create a Spirit creature token, put a Spirit creature token onto the battlefield.
Cares about: nothing.
a Spirit enters the battlefield — 863 cards in the game can cause this (Living History is one).
When a Spirit enters thanks to Living History:
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,717 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Living History is one).
When a Spirit enters thanks to Living History:
a creature token is created — 2,799 cards in the game can cause this (Living History is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Living History is one).
When Living History is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Living History is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Living History is one).
When a Spirit enters thanks to Living History:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Living History is one).
When Living History makes a Spirit token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Living History is one).
When Living History enters:
66 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Living History is one).
When a Spirit enters thanks to Living History:
342 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Living History is one).
34 other cards care about it too. These are the ones with the most connections.