Magar of the Magic Strings

Magar of the Magic Strings

Legendary Creature — Minotaur Performer

Mana cost: {1}{B}{R}

How we read this card

Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with that ability and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

activated {1}{B}{R} — brings a card back

Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost

triggered — makes a token

triggered —

What a deck led by this card wants

Causes: put an instant onto the battlefield, put a sorcery onto the battlefield, an instant leaves a graveyard, a sorcery leaves a graveyard, create a token, put a token onto the battlefield, cast anything.

Cares about: an instant in a graveyard, a sorcery in a graveyard.

Works well with

put an instant into a graveyard — 2 cards in the game can cause this.

  1. Makeshift Mannequin — When Makeshift Mannequin is in the graveyard, Magar of the Magic Strings can bring it back
  2. Supper for Spiders — When Supper for Spiders is in the graveyard, Magar of the Magic Strings can bring it back

a Minotaur attacks — 164 cards in the game can cause this (Magar of the Magic Strings is one).

  1. Kragma Warcaller — When Magar of the Magic Strings attacks, Kragma Warcaller gives +2/+0

a nontoken Minotaur enters the battlefield — 167 cards in the game can cause this (Magar of the Magic Strings is one).

  1. Sethron, Hurloon General — When Magar of the Magic Strings enters, Sethron, Hurloon General makes a token

an instant leaves a graveyard — 202 cards in the game can cause this (Magar of the Magic Strings is one).

  1. Murktide Regent — When an instant leaves a graveyard thanks to Magar of the Magic Strings, Murktide Regent puts a +1/+1 counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Magar of the Magic Strings is one).

When an instant or sorcery leaves a graveyard thanks to Magar of the Magic Strings:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Magar of the Magic Strings is one).

When a permanent enters thanks to Magar of the Magic Strings:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Magar of the Magic Strings is one).

When Magar of the Magic Strings makes a token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Magar of the Magic Strings is one).

When Magar of the Magic Strings attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

112 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Magar of the Magic Strings is one).

When Magar of the Magic Strings attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Magar of the Magic Strings is one).

When Magar of the Magic Strings blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Magar of the Magic Strings is one).

When Magar of the Magic Strings enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Magar of the Magic Strings is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Magar of the Magic Strings enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.