Maulfist Squad

Maulfist Squad

Creature — Human Artificer

Mana cost: {3}{B}

How we read this card

Menace
Fabricate 1

Causes: nothing.

Cares about: nothing.

Works well with

a Human gets a counter — 326 cards in the game can cause this (Maulfist Squad is one).

  1. Cloaked Cadet — When Maulfist Squad gets a counter, Cloaked Cadet draws you 1 card

an Artificer enters the battlefield — 342 cards in the game can cause this (Maulfist Squad is one).

  1. Inventor's Goggles — When Maulfist Squad enters, Inventor's Goggles triggers

a creature gets a counter — 2,691 cards in the game can cause this (Maulfist Squad is one).

When Maulfist Squad gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Moss-Pit Skeleton — returns itself from the graveyard

33 other cards care about it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Maulfist Squad is one).

When a creature enters thanks to Maulfist Squad:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Maulfist Squad is one).

  1. Staff of the Storyteller — When Maulfist Squad makes a creature token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Maulfist Squad is one).

When a creature enters thanks to Maulfist Squad:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Maulfist Squad is one).

When Maulfist Squad makes a creature token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Maulfist Squad is one).

  1. All Will Be One — When Maulfist Squad gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Maulfist Squad is one).

When Maulfist Squad enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Maulfist Squad is one).

When Maulfist Squad attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Maulfist Squad is one).

When Maulfist Squad attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

190 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Maulfist Squad is one).

  1. Tide of War — When Maulfist Squad blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Maulfist Squad is one).

When Maulfist Squad enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

301 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Maulfist Squad is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Maulfist Squad enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.