edhseer Commander synergy, explained
Creature — Merfolk Scout
Mana cost: {3}{U}
Islandwalk
Tap target creature without flying.
activated {2}{U} —
Causes: tap a creature.
Cares about: nothing.
a Scout deals combat damage — 353 cards in the game can cause this (Merfolk Seastalkers is one).
a Merfolk deals combat damage — 386 cards in the game can cause this (Merfolk Seastalkers is one).
a Merfolk enters the battlefield — 397 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers enters:
a creature becomes tapped — 565 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers becomes tapped:
11 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers is cast:
89 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Merfolk Seastalkers is one).
When Merfolk Seastalkers enters:
300 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Merfolk Seastalkers is one).
41 other cards care about it too. These are the ones with the most connections.