Don't Move
Sorcery
Mana cost: {3}{W}{W}
How we read this card
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
on-cast —
on-cast —
Causes: a creature dies.
Cares about: a creature becomes tapped.
Works well with
anything leaves the battlefield — 1 card in the game can cause this (Don't Move is one).
- Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Don't Move, it triggers
- Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Don't Move, it exiles a Nightmare
tap a creature — 565 cards in the game can cause this.
- Aetherstorm Roc — When a creature becomes tapped thanks to Aetherstorm Roc, Don't Move kills a creature
- Sunstrike Legionnaire — When Sunstrike Legionnaire becomes tapped, Don't Move kills a creature
- Court Street Denizen — When a creature becomes tapped thanks to Court Street Denizen, Don't Move kills a creature
- Elite Scaleguard — When a creature becomes tapped thanks to Elite Scaleguard, Don't Move kills a creature
- Mjölnir, Storm Hammer — When a creature becomes tapped thanks to Mjölnir, Storm Hammer, Don't Move kills a creature
- Greatsword of Tyr — When a creature becomes tapped thanks to Greatsword of Tyr, Don't Move kills a creature
- Captain America's Shield — When a creature becomes tapped thanks to Captain America's Shield, Don't Move kills a creature
- Thunder Lasso — When a creature becomes tapped thanks to Thunder Lasso, Don't Move kills a creature
- Ojutai Exemplars — When Ojutai Exemplars becomes tapped, Don't Move kills a creature
- Quake, Agent of S.H.I.E.L.D. — When Quake, Agent of S.H.I.E.L.D. becomes tapped, Don't Move kills a creature
555 other cards cause it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Don't Move is one).
- Pious Evangel // Wayward Disciple — When a creature dies thanks to Don't Move, Pious Evangel // Wayward Disciple makes each opponent lose 1 life
- Daxos, Blessed by the Sun — When a creature dies thanks to Don't Move, Daxos, Blessed by the Sun gains you 1 life
- Elas il-Kor, Sadistic Pilgrim — When a creature dies thanks to Don't Move, Elas il-Kor, Sadistic Pilgrim makes each opponent lose 1 life
- Shriveling Rot — When a creature dies thanks to Don't Move, Shriveling Rot makes a player lose life equal to its toughness
- Jeskai Sage — When Jeskai Sage dies thanks to Don't Move, it draws you 1 card
- Meathook Massacre II — When a creature dies thanks to Don't Move, Meathook Massacre II brings a card back
- Pink Horror — When Pink Horror dies thanks to Don't Move, it makes 2 tokens
- Cyclops Superconductor — When Cyclops Superconductor dies thanks to Don't Move, it triggers
- Saffi Eriksdotter — When a creature dies thanks to Don't Move, Saffi Eriksdotter sacrifices itself
- Treacherous Vampire — When Treacherous Vampire dies thanks to Don't Move, it makes you lose life
450 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Don't Move is one).
- Ninja Teen — When a creature leaves the battlefield thanks to Don't Move, Ninja Teen makes each opponent lose 1 life
31 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Don't Move is one).
- Gerrard, Weatherlight Hero — When Gerrard, Weatherlight Hero dies thanks to Don't Move, it exiles itself
15 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Don't Move is one).
- Havi, the All-Father — Don't Move fills your graveyard toward the 4 or more cards Havi, the All-Father needs
- Repentant Vampire — Don't Move fills your graveyard toward the 7 or more cards Repentant Vampire needs
- Athreos, Shroud-Veiled — Don't Move puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
- Gale, Waterdeep Prodigy — Don't Move puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
440 other cards care about it too. These are the ones with the most connections.