Mind into Matter

Mind into Matter

Sorcery

Mana cost: {X}{G}{U}

How we read this card

Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.

on-cast — draws you X cards

on-cast —

Causes: draw a card, put a permanent onto the battlefield.

Cares about: nothing.

Works well with

a permanent enters the battlefield — 152 cards in the game can cause this (Mind into Matter is one).

When a permanent enters thanks to Mind into Matter:

  1. Dawn-Blessed Pennant — gains you 1 life
  2. Altar of the Brood — mills a card
  3. Amareth, the Lustrous — searches a library
  4. Rimefire Torque — puts a charge counter on itself
  5. Amulet of Vigor — untaps a permanent
  6. Eye of Singularity — kills a permanent

10 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Mind into Matter is one).

When Mind into Matter is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Mind into Matter is one).

When Mind into Matter makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything that is not a token enters the battlefield — 25,747 cards in the game can cause this (Mind into Matter is one).

  1. Canoptek Spyder — When a permanent enters thanks to Mind into Matter, Canoptek Spyder draws you 1 card

anything enters the battlefield — 26,499 cards in the game can cause this (Mind into Matter is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a permanent enters thanks to Mind into Matter, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. HYDRA Assault Robot — When a permanent enters thanks to Mind into Matter, HYDRA Assault Robot deals 1 damage
  3. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to Mind into Matter, it becomes prepared
  4. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Mind into Matter, it draws and discards
  5. Era of Innovation — When a permanent enters thanks to Mind into Matter, Era of Innovation puts a counter on a permanent you control
  6. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Mind into Matter, it becomes prepared

17 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Mind into Matter is one).

When Mind into Matter is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.