Misfortune

Misfortune

Sorcery

Mana cost: {1}{B}{R}{G}

How we read this card

You put a +1/+1 counter on each creature you control and gain 4 life.

on-cast — puts a counter on it

on-cast — gains you 4 life

You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

on-cast — puts a counter on it

on-cast — deals 4 damage

Causes: put a counter on a creature, gain life, anything deals noncombat damage.

Cares about: nothing.

Works well with

life is gained — 2,076 cards in the game can cause this (Misfortune is one).

When Misfortune gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Misfortune is one).

When a creature gets a counter thanks to Misfortune:

  1. Hollowmurk Siege — draws you 1 card
  2. Wickersmith's Tools — puts a charge counter on itself
  3. Hapatra, Vizier of Poisons — makes a token
  4. Ant-Man, Colony Commander — makes a token
  5. Flourishing Defenses — makes a token
  6. Nest of Scarabs — makes that many tokens
  7. Earth Kingdom General — gains you that much life
  8. Obelisk Spider — makes each opponent lose 1 life
  9. Auntie Ool, Cursewretch — draws you 1 card
  10. Casey Jones, Back Alley Brute — deals that much damage

32 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Misfortune is one).

When Misfortune deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Misfortune is one).

When Misfortune makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Oath of Lim-Dûl — sacrifices an enchantment

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Misfortune is one).

When Misfortune is cast:

  1. Soul-Scar Mage — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Spellweaver Volute — copies a spell
  4. Lilah, Undefeated Slickshot — gets +1/+1
  5. Niblis of Frost — gets +1/+1
  6. Primeval Bounty — puts 3 counters on a creature
  7. Tetsuko Umezawa, Pursuer — gets +1/+1
  8. Thor, God of Thunder — deals that spell's mana value damage
  9. Artist's Talent — draws and discards

425 other cards care about it too. These are the ones with the most connections.