Mystic Sanctuary

Mystic Sanctuary

Land — Island

How we read this card

({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.

static —

When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

triggered — brings a card back

Causes: an instant leaves a graveyard, a sorcery leaves a graveyard.

Cares about: an instant in a graveyard, a sorcery in a graveyard.

Works well with

an instant in a graveyard — 2 cards in the game can cause this (Mystic Sanctuary is one).

  1. Makeshift Mannequin — When Makeshift Mannequin is in the graveyard, Mystic Sanctuary can bring it back
  2. Supper for Spiders — When Supper for Spiders is in the graveyard, Mystic Sanctuary can bring it back

an Island enters the battlefield — 64 cards in the game can cause this (Mystic Sanctuary is one).

  1. Staff of the Mind Magus — When Mystic Sanctuary enters, Staff of the Mind Magus gains you 1 life

an instant leaves a graveyard — 202 cards in the game can cause this (Mystic Sanctuary is one).

  1. Murktide Regent — When an instant leaves a graveyard thanks to Mystic Sanctuary, Murktide Regent puts a +1/+1 counter on itself

a land enters the battlefield — 1,560 cards in the game can cause this (Mystic Sanctuary is one).

When Mystic Sanctuary enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Mystic Sanctuary is one).

When an instant or sorcery leaves a graveyard thanks to Mystic Sanctuary:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Mystic Sanctuary is one).

  1. Nature's Wrath — When Mystic Sanctuary enters, Nature's Wrath makes a player sacrifice an Island or permanent

17 other cards care about it too. These are the ones with the most connections.