Nettling Imp

Nettling Imp

Creature — Imp

Mana cost: {2}{B}

How we read this card

Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

activated {T} —

Causes: a creature dies.

Cares about: nothing.

Works well with

a creature in a graveyard — 2,769 cards in the game can cause this (Nettling Imp is one).

Nettling Imp puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. The Deck of Many Things — can bring back
  3. Afterlife from the Loam — can bring back
  4. Crypt Champion — can bring back
  5. Victor, Valgavoth's Seneschal — can bring back
  6. Push // Pull — can bring back
  7. Vivien on the Hunt — can bring back
  8. Virtus's Maneuver — can bring back
  9. Dredger's Insight — can bring back
  10. Bramble Familiar // Fetch Quest — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Nettling Imp is one).

When a creature dies thanks to Nettling Imp:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Nettling Imp is one).

When a creature dies thanks to Nettling Imp:

  1. Journey to Eternity // Atzal, Cave of Eternity — brings a card back
  2. Avatar Destiny — mills a card
  3. Blood Spatter Analysis — mills a card
  4. Shadows of the Past — scries
  5. Shriveling Rot — makes a player lose life equal to its toughness

456 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Nettling Imp is one).

When Nettling Imp attacks:

  1. Shaun, Father of Synths — makes a token
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Banon, the Returners' Leader — draws and discards

145 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Nettling Imp is one).

  1. Chorale of the Void — When Nettling Imp attacks, Chorale of the Void brings a card back

219 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Nettling Imp is one).

When Nettling Imp enters:

  1. Liliana the Repentant — mills a card
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life

443 other cards care about it too. These are the ones with the most connections.