edhseer Commander synergy, explained
Creature — Imp
Mana cost: {2}{B}
Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
activated {T} —
Causes: a creature dies.
Cares about: nothing.
a creature in a graveyard — 2,769 cards in the game can cause this (Nettling Imp is one).
Nettling Imp puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Nettling Imp is one).
When a creature dies thanks to Nettling Imp:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Nettling Imp is one).
When a creature dies thanks to Nettling Imp:
456 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Nettling Imp is one).
When Nettling Imp attacks:
145 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Nettling Imp is one).
219 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Nettling Imp is one).
When Nettling Imp enters:
443 other cards care about it too. These are the ones with the most connections.